Add module AutoEnchant (#314)

This commit is contained in:
qingshu
2024-01-03 17:43:01 +08:00
committed by GitHub
parent d848b2dd11
commit bf6f7c5e64
3 changed files with 137 additions and 0 deletions

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@@ -39,6 +39,7 @@
- ArrowDmg (Ported from [Wurst](https://github.com/Wurst-Imperium/Wurst7/tree))
- AutoBedTrap (Ported from [BleachHack-CupEdition](https://github.com/CUPZYY/BleachHack-CupEdition/blob/master/CupEdition-1.17/src/main/java/bleach/hack/module/mods/AutoBedtrap.java))
- AutoCraft (More generalized version of [AutoBedCraft](https://github.com/Anticope/orion/blob/main/src/main/java/me/ghosttypes/orion/modules/main/AutoBedCraft.java) from orion)
- AutoEnchant
- AutoExtinguish
- AutoFarm
- AutoGrind

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@@ -83,6 +83,7 @@ public class MeteorRejectsAddon extends MeteorAddon {
modules.add(new SoundLocator());
modules.add(new TreeAura());
modules.add(new VehicleOneHit());
modules.add(new AutoEnchant());
// Commands
Commands.add(new CenterCommand());

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@@ -0,0 +1,135 @@
package anticope.rejects.modules;
import anticope.rejects.MeteorRejectsAddon;
import meteordevelopment.meteorclient.events.game.OpenScreenEvent;
import meteordevelopment.meteorclient.settings.*;
import meteordevelopment.meteorclient.utils.network.MeteorExecutor;
import meteordevelopment.meteorclient.utils.player.FindItemResult;
import meteordevelopment.meteorclient.utils.player.InvUtils;
import meteordevelopment.orbit.EventHandler;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.item.Item;
import net.minecraft.item.Items;
import net.minecraft.screen.EnchantmentScreenHandler;
import net.minecraft.screen.ScreenHandler;
import java.util.List;
import java.util.Objects;
public class AutoEnchant extends meteordevelopment.meteorclient.systems.modules.Module {
public final SettingGroup sgGeneral = settings.getDefaultGroup();
private final Setting<Integer> delay = sgGeneral.add(new IntSetting.Builder()
.name("delay")
.description("The tick delay between enchanting items.")
.defaultValue(50)
.sliderMax(500)
.min(0)
.build()
);
private final Setting<Integer> level = sgGeneral.add(new IntSetting.Builder()
.name("level")
.description("Choose enchantment levels 1-3")
.defaultValue(3)
.max(3)
.min(1)
.build()
);
private final Setting<Boolean> drop = sgGeneral.add(new BoolSetting.Builder()
.name("drop")
.description("Automatically drops enchanted items (useful for when not enough inventory space)")
.defaultValue(false)
.build()
);
private final Setting<List<Item>> itemWhitelist = sgGeneral.add(new ItemListSetting.Builder()
.name("item-whitelist")
.description("Item that require enchantment.")
.defaultValue()
.filter(item -> item.equals(Items.BOOK) || item.isDamageable())
.build()
);
public AutoEnchant() {
super(MeteorRejectsAddon.CATEGORY, "auto-enchant", "Automatically enchanting items.");
}
@EventHandler
private void onOpenScreen(OpenScreenEvent event) {
if (!(Objects.requireNonNull(mc.player).currentScreenHandler instanceof EnchantmentScreenHandler))
return;
MeteorExecutor.execute(this::autoEnchant);
}
private void autoEnchant() {
if (!(Objects.requireNonNull(mc.player).currentScreenHandler instanceof EnchantmentScreenHandler handler))
return;
if (mc.player.experienceLevel < 30) {
info("You don't have enough experience levels");
return;
}
while (getEmptySlotCount(handler) > 2 || drop.get()) {
if (!(mc.player.currentScreenHandler instanceof EnchantmentScreenHandler)) {
info("Enchanting table is closed.");
break;
}
if (handler.getLapisCount() < level.get() && !fillLapisItem()) {
info("Lapis lazuli is not found.");
break;
}
if (!fillCanEnchantItem()) {
info("No items found to enchant.");
break;
}
Objects.requireNonNull(mc.interactionManager).clickButton(handler.syncId, level.get() - 1);
if (getEmptySlotCount(handler) > 2) {
InvUtils.shiftClick().slotId(0);
} else if (drop.get() && handler.getSlot(0).hasStack()) {
// I don't know why an exception LegacyRandomSource is thrown here,
// so I used the main thread to drop items.
mc.execute(() -> InvUtils.drop().slotId(0));
}
/*
Although the description here indicates that the tick is the unit,
the actual delay is not the tick unit,
but it does not affect the normal operation in the game.
Perhaps we can ignore it
*/
try {
Thread.sleep(delay.get());
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
}
private boolean fillCanEnchantItem() {
FindItemResult res = InvUtils.find(stack -> itemWhitelist.get().contains(stack.getItem()) && EnchantmentHelper.get(stack).isEmpty());
if (!res.found()) return false;
InvUtils.shiftClick().slot(res.slot());
return true;
}
private boolean fillLapisItem() {
FindItemResult res = InvUtils.find(Items.LAPIS_LAZULI);
if (!res.found()) return false;
InvUtils.shiftClick().slot(res.slot());
return true;
}
private int getEmptySlotCount(ScreenHandler handler) {
int emptySlotCount = 0;
for (int i = 0; i < handler.slots.size(); i++) {
if (!handler.slots.get(i).getStack().getItem().equals(Items.AIR))
continue;
emptySlotCount++;
}
return emptySlotCount;
}
}