Chest aura improvements (#208)

This commit is contained in:
Soda5601
2023-01-22 01:29:36 +08:00
committed by GitHub
parent 704b7989f1
commit 6a3a8b6d58
4 changed files with 135 additions and 159 deletions

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@@ -0,0 +1,27 @@
package anticope.rejects.mixin.meteor.modules;
import anticope.rejects.mixininterface.IInventoryTweaks;
import meteordevelopment.meteorclient.systems.modules.misc.InventoryTweaks;
import net.minecraft.screen.ScreenHandler;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(value = InventoryTweaks.class, remap = false)
public abstract class InventoryTweaksMixin implements IInventoryTweaks {
private Runnable callback;
@Inject(method = "lambda$steal$3", at = @At("RETURN"))
private void afterSteal(ScreenHandler handler, CallbackInfo info) {
if (callback != null) {
callback.run();
callback = null;
}
}
@Inject(method = "lambda$new$1", at = @At("HEAD"))
private void onStealChanged(Boolean b, CallbackInfo info) {
callback = null;
}
}

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@@ -0,0 +1,5 @@
package anticope.rejects.mixininterface;
public interface IInventoryTweaks {
void afterSteal(Runnable callback);
}

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@@ -1,57 +1,41 @@
package anticope.rejects.modules;
import anticope.rejects.MeteorRejectsAddon;
import meteordevelopment.orbit.EventHandler;
import meteordevelopment.meteorclient.events.game.OpenScreenEvent;
import anticope.rejects.mixininterface.IInventoryTweaks;
import com.mojang.blaze3d.systems.RenderSystem;
import meteordevelopment.meteorclient.MeteorClient;
import meteordevelopment.meteorclient.events.packets.InventoryEvent;
import meteordevelopment.meteorclient.events.world.TickEvent;
import meteordevelopment.meteorclient.settings.BlockListSetting;
import meteordevelopment.meteorclient.settings.BoolSetting;
import meteordevelopment.meteorclient.settings.DoubleSetting;
import meteordevelopment.meteorclient.settings.EnumSetting;
import meteordevelopment.meteorclient.settings.IntSetting;
import meteordevelopment.meteorclient.settings.Setting;
import meteordevelopment.meteorclient.settings.SettingGroup;
import meteordevelopment.meteorclient.settings.*;
import meteordevelopment.meteorclient.systems.modules.Module;
import meteordevelopment.meteorclient.utils.misc.Pool;
import meteordevelopment.meteorclient.systems.modules.Modules;
import meteordevelopment.meteorclient.systems.modules.misc.InventoryTweaks;
import meteordevelopment.meteorclient.utils.Utils;
import meteordevelopment.meteorclient.utils.player.Rotations;
import meteordevelopment.meteorclient.utils.world.BlockIterator;
import meteordevelopment.meteorclient.utils.world.BlockUtils;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import net.minecraft.block.AbstractChestBlock;
import net.minecraft.block.AbstractFurnaceBlock;
import net.minecraft.block.BarrelBlock;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.block.BrewingStandBlock;
import net.minecraft.block.DispenserBlock;
import net.minecraft.block.ShulkerBoxBlock;
import net.minecraft.client.gui.screen.ingame.GenericContainerScreen;
import net.minecraft.item.Items;
import net.minecraft.network.packet.c2s.play.CloseHandledScreenC2SPacket;
import net.minecraft.screen.GenericContainerScreenHandler;
import meteordevelopment.orbit.EventHandler;
import meteordevelopment.orbit.EventPriority;
import net.minecraft.block.BlockState;
import net.minecraft.block.ChestBlock;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.item.ItemStack;
import net.minecraft.screen.ScreenHandler;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3d;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class ChestAura extends Module {
public enum CloseScreen {
Always,
IfEmpty,
Never
}
private final SettingGroup sgGeneral = settings.getDefaultGroup();
private final Setting<Boolean> rotate = sgGeneral.add(new BoolSetting.Builder()
.name("rotate")
.description("Rotates when placing")
.description("Rotates when opening.")
.defaultValue(true)
.build()
);
@@ -64,157 +48,116 @@ public class ChestAura extends Module {
.build()
);
private final Setting<List<Block>> blockTypes = sgGeneral.add(new BlockListSetting.Builder()
.name("storage-blocks")
.description("The blocks you open.")
.filter(this::predicate)
.defaultValue(Arrays.asList(Blocks.CHEST))
.build()
private final Setting<List<BlockEntityType<?>>> blocks = sgGeneral.add(new StorageBlockListSetting.Builder()
.name("blocks")
.description("The blocks you open.")
.defaultValue(BlockEntityType.CHEST)
.build()
);
private final Setting<Integer> bpt = sgGeneral.add(new IntSetting.Builder()
.name("opens-per-tick")
.description("How many blocks to open per tick")
.defaultValue(2)
.min(1)
.sliderMax(8)
.build()
private final Setting<Integer> delay = sgGeneral.add(new IntSetting.Builder()
.name("delay")
.description("Delay between opening chests.")
.defaultValue(10)
.sliderMax(20)
.build()
);
private final Setting<Integer> forgetAfter = sgGeneral.add(new IntSetting.Builder()
.name("forget-after")
.description("How many ticks to wait before forgetting which chest to open. 0 for infinite")
.defaultValue(0)
.min(0)
.sliderMax(1000)
.build()
private final Setting<Integer> forget = sgGeneral.add(new IntSetting.Builder()
.name("forget-after")
.description("How many ticks to wait before forgetting which chest to open. 0 for infinite.")
.defaultValue(0)
.min(0)
.sliderMax(1000)
.build()
);
private final Setting<CloseScreen> closeScreen = sgGeneral.add(new EnumSetting.Builder<CloseScreen>()
.name("close-screen")
.defaultValue(CloseScreen.IfEmpty)
.description("when to close the chest screen")
.build()
private final Setting<CloseCondition> closeCondition = sgGeneral.add(new EnumSetting.Builder<CloseCondition>()
.name("close-condition")
.defaultValue(CloseCondition.IfEmpty)
.description("When to close the chest screen.")
.build()
);
private final Pool<BlockPos.Mutable> blockPosPool = new Pool<>(BlockPos.Mutable::new);
private final List<BlockPos.Mutable> blocks = new ArrayList<>();
private final List<BlockPos.Mutable> clickedBlocks = new ArrayList<>();
private final Map<BlockPos, Integer> openedBlocks = new HashMap<>();
private final CloseListener closeListener = new CloseListener();
int cap = 0;
int forget = 0;
private int timer = 0;
public ChestAura() {
super(MeteorRejectsAddon.CATEGORY, "chest-aura", "Automatically open chests in radius");
}
@Override
public void onDeactivate() {
for (BlockPos.Mutable blockPos : blocks) blockPosPool.free(blockPos);
for (BlockPos.Mutable blockPos : clickedBlocks) blockPosPool.free(blockPos);
blocks.clear();
clickedBlocks.clear();
public void onActivate() {
timer = 0;
openedBlocks.clear();
}
@EventHandler
private void onTick(TickEvent.Pre event) {
BlockIterator.register((int) Math.floor(range.get()), (int) Math.floor(range.get()), (blockPos, blockState) -> {
if (!BlockUtils.canBreak(blockPos, blockState)) return;
if (!(blockTypes.get().contains(blockState.getBlock()))) return;
if (clickedBlocks.contains(blockPos)) return;
blocks.add(blockPosPool.get().set(blockPos));
});
if (forgetAfter.get() > 0) {
if (forget >= forgetAfter.get()) {
forget = 0;
for (BlockPos.Mutable blockPos : clickedBlocks) blockPosPool.free(blockPos);
clickedBlocks.clear();
if (forget.get() != 0) {
for (Map.Entry<BlockPos, Integer> e : new HashMap<>(openedBlocks).entrySet()) {
int time = e.getValue();
if (time > forget.get()) openedBlocks.remove(e.getKey());
else openedBlocks.replace(e.getKey(), time + 1);
}
}
}
@EventHandler
private void onTickPost(TickEvent.Post event) {
if (mc.currentScreen == null) {
for (BlockPos blockPos : blocks) {
if (clickedBlocks.contains(blockPos)) continue;
if (mc.currentScreen != null) return;
if (cap >= bpt.get()) {
cap = 0;
return;
if (timer > 0 && mc.currentScreen != null) return;
for (BlockEntity block : Utils.blockEntities()) {
if (!blocks.get().contains(block.getType())) continue;
if (mc.player.getEyePos().distanceTo(Vec3d.ofCenter(block.getPos())) >= range.get()) continue;
BlockPos pos = block.getPos();
if (openedBlocks.containsKey(pos)) continue;
Runnable click = () -> mc.interactionManager.interactBlock(mc.player, Hand.MAIN_HAND, new BlockHitResult(new Vec3d(pos.getX(), pos.getY(), pos.getZ()), Direction.UP, pos, false));
if (rotate.get()) Rotations.rotate(Rotations.getYaw(pos), Rotations.getPitch(pos), click);
else click.run();
// Double chest compatibility
BlockState state = block.getCachedState();
if (state.contains(ChestBlock.CHEST_TYPE)) {
Direction direction = state.get(ChestBlock.FACING);
switch (state.get(ChestBlock.CHEST_TYPE)) {
case LEFT -> openedBlocks.put(pos.offset(direction.rotateYClockwise()), 0);
case RIGHT -> openedBlocks.put(pos.offset(direction.rotateYCounterclockwise()), 0);
}
if (rotate.get()) {
Rotations.rotate(Rotations.getYaw(blockPos), Rotations.getPitch(blockPos), () -> {
click(blockPos);
clickedBlocks.add(blockPosPool.get().set(blockPos));
});
} else {
click(blockPos);
clickedBlocks.add(blockPosPool.get().set(blockPos));
}
cap++;
}
} else if (mc.currentScreen instanceof GenericContainerScreen containerScreen) {
closeIfEmpty(containerScreen.getScreenHandler());
openedBlocks.put(pos, 0);
timer = delay.get();
MeteorClient.EVENT_BUS.subscribe(closeListener);
break;
}
timer--;
}
private boolean predicate(Block block) {
return (
block instanceof AbstractChestBlock ||
block instanceof ShulkerBoxBlock ||
block instanceof BarrelBlock ||
block instanceof BrewingStandBlock ||
block instanceof DispenserBlock ||
block instanceof AbstractFurnaceBlock
);
}
private void click(BlockPos pos) {
mc.interactionManager.interactBlock(mc.player, Hand.MAIN_HAND, new BlockHitResult(
new Vec3d(pos.getX(), pos.getY(), pos.getZ()),
Direction.UP,
pos,
false
));
}
private void closeIfEmpty(GenericContainerScreenHandler handler) {
switch (closeScreen.get()) {
case IfEmpty: {
if (!handler.getInventory().containsAny(item -> {
return !item.isEmpty();
})) {
if (!handler.getCursorStack().isEmpty()) return;
mc.getNetworkHandler().sendPacket(new CloseHandledScreenC2SPacket(handler.syncId));
mc.setScreen(null);
public class CloseListener {
@EventHandler(priority = EventPriority.HIGH)
private void onInventory(InventoryEvent event) {
ScreenHandler handler = mc.player.currentScreenHandler;
if (event.packet.getSyncId() == handler.syncId) {
switch (closeCondition.get()) {
case IfEmpty -> {
if (handler.getStacks().stream().allMatch(ItemStack::isEmpty))
mc.player.closeHandledScreen();
}
case Always -> mc.player.closeHandledScreen();
case AfterSteal ->
((IInventoryTweaks) Modules.get().get(InventoryTweaks.class)).afterSteal(() -> RenderSystem.recordRenderCall(() -> mc.player.closeHandledScreen()));
}
break;
}
case Always: {
mc.getNetworkHandler().sendPacket(new CloseHandledScreenC2SPacket(handler.syncId));
mc.setScreen(null);
break;
}
default:
break;
MeteorClient.EVENT_BUS.unsubscribe(this);
}
}
@EventHandler
private void onOpenScreen(OpenScreenEvent event) {
if (!(event.screen instanceof GenericContainerScreen containerScreen)) return;
closeIfEmpty(containerScreen.getScreenHandler());
public enum CloseCondition {
Always,
IfEmpty,
AfterSteal,
Never
}
}

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@@ -12,6 +12,7 @@
"DefaultSettingsWidgetFactoryMixin",
"modules.FlightMixin",
"modules.NoRenderAccessor",
"modules.AutoSignMixin"
"modules.AutoSignMixin",
"modules.InventoryTweaksMixin"
]
}