feat: split-up visual and combat targets (#3753)

This commit is contained in:
1zuna
2024-08-22 05:01:44 +02:00
committed by GitHub
parent 03c09a03cf
commit eb0f84628a
18 changed files with 348 additions and 299 deletions

View File

@@ -45,7 +45,7 @@ public abstract class MixinEntityRenderDispatcher {
@ModifyArg(method = "renderHitbox", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/WorldRenderer;drawBox(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;Lnet/minecraft/util/math/Box;FFFF)V", ordinal = 0), index = 2, require = 1, allow = 1)
private static Box updateBoundingBox(Box box) {
var moduleHitBox = ModuleHitbox.INSTANCE;
if (moduleHitBox.getEnabled() && CombatExtensionsKt.shouldBeAttacked(entity, CombatExtensionsKt.getGlobalEnemyConfigurable())) {
if (moduleHitBox.getEnabled() && CombatExtensionsKt.shouldBeAttacked(entity, CombatExtensionsKt.getCombatTargetsConfigurable())) {
return box.expand(moduleHitBox.getSize());
}
return box;

View File

@@ -159,7 +159,7 @@ public abstract class MixinWorldRenderer {
@Inject(method = "renderEntity", at = @At("HEAD"))
private void injectChamsForEntity(Entity entity, double cameraX, double cameraY, double cameraZ, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, CallbackInfo ci) {
if (ModuleChams.INSTANCE.getEnabled() && CombatExtensionsKt.getGlobalEnemyConfigurable().shouldShow(entity)) {
if (ModuleChams.INSTANCE.getEnabled() && CombatExtensionsKt.getCombatTargetsConfigurable().shouldShow(entity)) {
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1f, -1000000F);
@@ -169,7 +169,7 @@ public abstract class MixinWorldRenderer {
@Inject(method = "renderEntity", at = @At("RETURN"))
private void injectChamsForEntityPost(Entity entity, double cameraX, double cameraY, double cameraZ, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, CallbackInfo ci) {
if (ModuleChams.INSTANCE.getEnabled() && CombatExtensionsKt.getGlobalEnemyConfigurable().shouldShow(entity) && this.isRenderingChams) {
if (ModuleChams.INSTANCE.getEnabled() && CombatExtensionsKt.getCombatTargetsConfigurable().shouldShow(entity) && this.isRenderingChams) {
glPolygonOffset(1f, 1000000F);
glDisable(GL_POLYGON_OFFSET_FILL);

View File

@@ -51,7 +51,7 @@ import net.ccbluex.liquidbounce.utils.block.ChunkScanner
import net.ccbluex.liquidbounce.utils.block.WorldChangeNotifier
import net.ccbluex.liquidbounce.utils.client.*
import net.ccbluex.liquidbounce.utils.combat.CombatManager
import net.ccbluex.liquidbounce.utils.combat.globalEnemyConfigurable
import net.ccbluex.liquidbounce.utils.combat.combatTargetsConfigurable
import net.ccbluex.liquidbounce.utils.inventory.InventoryManager
import net.ccbluex.liquidbounce.utils.mappings.Remapper
import net.ccbluex.liquidbounce.utils.render.WorldToScreen
@@ -128,7 +128,7 @@ object LiquidBounce : Listenable {
// Config
ConfigSystem
globalEnemyConfigurable
combatTargetsConfigurable
ChunkScanner
WorldChangeNotifier

View File

@@ -139,7 +139,7 @@ object CommandManager : Iterable<Command> {
addCommand(CommandPing.createCommand())
addCommand(CommandRemoteView.createCommand())
addCommand(CommandXRay.createCommand())
addCommand(CommandEnemy.createCommand())
addCommand(CommandTargets.createCommand())
addCommand(CommandConfig.createCommand())
addCommand(CommandLocalConfig.createCommand())
addCommand(CommandAutoDisable.createCommand())

View File

@@ -35,7 +35,7 @@ import net.ccbluex.liquidbounce.script.ScriptManager
import net.ccbluex.liquidbounce.utils.client.chat
import net.ccbluex.liquidbounce.utils.client.mc
import net.ccbluex.liquidbounce.utils.client.usesViaFabricPlus
import net.ccbluex.liquidbounce.utils.combat.globalEnemyConfigurable
import net.ccbluex.liquidbounce.utils.combat.combatTargetsConfigurable
import net.ccbluex.liquidbounce.utils.io.HttpClient
import net.minecraft.SharedConstants
import net.minecraft.text.ClickEvent
@@ -154,7 +154,7 @@ object CommandDebug {
}
})
add("enemies", ConfigSystem.serializeConfigurable(globalEnemyConfigurable,
add("enemies", ConfigSystem.serializeConfigurable(combatTargetsConfigurable,
ConfigSystem.clientGson))
}

View File

@@ -20,33 +20,49 @@ package net.ccbluex.liquidbounce.features.command.commands.client
import net.ccbluex.liquidbounce.config.ConfigSystem
import net.ccbluex.liquidbounce.config.ValueType
import net.ccbluex.liquidbounce.features.command.Command
import net.ccbluex.liquidbounce.features.command.builder.CommandBuilder
import net.ccbluex.liquidbounce.utils.client.chat
import net.ccbluex.liquidbounce.utils.client.regular
import net.ccbluex.liquidbounce.utils.combat.globalEnemyConfigurable
import net.ccbluex.liquidbounce.utils.combat.TargetConfigurable
import net.ccbluex.liquidbounce.utils.combat.combatTargetsConfigurable
import net.ccbluex.liquidbounce.utils.combat.visualTargetsConfigurable
/**
* Enemy Command
*
* Provides subcommands for enemy configuration.
*/
object CommandEnemy {
object CommandTargets {
fun createCommand(): Command {
val hubCommand = CommandBuilder
.begin("enemy")
.alias("enemies", "target", "targets")
.hub()
fun createCommand() = CommandBuilder
.begin("targets")
.alias("target", "enemies", "enemy")
.subcommand(
CommandBuilder
.begin("combat")
.hub()
.fromTargetConfigurable(combatTargetsConfigurable)
.build()
)
.subcommand(
CommandBuilder
.begin("visual")
.hub()
.fromTargetConfigurable(visualTargetsConfigurable)
.build()
)
.hub()
.build()
private fun CommandBuilder.fromTargetConfigurable(targetConfigurable: TargetConfigurable): CommandBuilder {
// Create sub-command for each value entry
for (entry in globalEnemyConfigurable.inner) {
for (entry in targetConfigurable.inner) {
// Should not happen, but I prefer to check it for the future in case of changes
if (entry.valueType != ValueType.BOOLEAN) {
continue
}
hubCommand.subcommand(
subcommand(
CommandBuilder
.begin(entry.loweredName)
.handler { command, _ ->
@@ -61,12 +77,13 @@ object CommandEnemy {
"disabled"
}
chat(regular(command.result(localizedState)))
ConfigSystem.storeConfigurable(globalEnemyConfigurable)
ConfigSystem.storeConfigurable(combatTargetsConfigurable)
}
.build()
)
}
return hubCommand.build()
return this
}
}

View File

@@ -283,7 +283,7 @@ object ModuleManager : Listenable, Iterable<Module> by modules {
ModuleAutoConfig,
ModuleRichPresence,
ModuleCapeTransfer,
ModuleEnemies,
ModuleTargets,
ModuleLiquidChat
)

View File

@@ -23,11 +23,13 @@ package net.ccbluex.liquidbounce.features.module.modules.client
import net.ccbluex.liquidbounce.features.module.Category
import net.ccbluex.liquidbounce.features.module.Module
import net.ccbluex.liquidbounce.utils.combat.globalEnemyConfigurable
import net.ccbluex.liquidbounce.utils.combat.combatTargetsConfigurable
import net.ccbluex.liquidbounce.utils.combat.visualTargetsConfigurable
object ModuleEnemies : Module("Enemies", Category.CLIENT, disableActivation = true, hide = true,
aliases = arrayOf("Targets")) {
object ModuleTargets : Module("Targets", Category.CLIENT, disableActivation = true, hide = true,
aliases = arrayOf("Enemies")) {
init {
tree(globalEnemyConfigurable)
tree(combatTargetsConfigurable)
tree(visualTargetsConfigurable)
}
}

View File

@@ -22,18 +22,11 @@ import net.ccbluex.liquidbounce.config.ConfigSystem
import net.ccbluex.liquidbounce.config.Configurable
import net.ccbluex.liquidbounce.event.EventManager
import net.ccbluex.liquidbounce.event.events.AttackEvent
import net.ccbluex.liquidbounce.features.misc.FriendManager
import net.ccbluex.liquidbounce.features.module.modules.combat.ModuleCriticals
import net.ccbluex.liquidbounce.features.module.modules.misc.ModuleFocus
import net.ccbluex.liquidbounce.features.module.modules.misc.ModuleTeams
import net.ccbluex.liquidbounce.features.module.modules.misc.antibot.ModuleAntiBot
import net.ccbluex.liquidbounce.features.module.modules.render.murdermystery.ModuleMurderMystery
import net.ccbluex.liquidbounce.utils.client.*
import net.ccbluex.liquidbounce.utils.entity.squaredBoxedDistanceTo
import net.ccbluex.liquidbounce.utils.kotlin.toDouble
import net.minecraft.client.network.AbstractClientPlayerEntity
import net.minecraft.client.world.ClientWorld
import net.minecraft.enchantment.EnchantmentHelper
import net.minecraft.entity.Entity
import net.minecraft.entity.LivingEntity
import net.minecraft.entity.attribute.EntityAttributes
@@ -51,14 +44,15 @@ import net.minecraft.util.math.Vec3d
import net.minecraft.world.GameMode
/**
* Global enemy configurable
* Global target configurable
*
* Modules can have their own enemy configurable if required. If not, they should use this as default.
* Global enemy configurable can be used to configure which entities should be considered as an enemy.
* Global enemy configurable can be used to configure which entities should be considered as a target.
*
* This can be adjusted by the .enemy command and the panel inside the ClickGUI.
* This can be adjusted by the .target command and the panel inside the ClickGUI.
*/
val globalEnemyConfigurable = EnemyConfigurable()
val combatTargetsConfigurable = TargetConfigurable("CombatTargets", false)
val visualTargetsConfigurable = TargetConfigurable("VisualTargets", true)
data class EntityTargetingInfo(val classification: EntityTargetClassification, val isFriend: Boolean) {
companion object {
@@ -73,35 +67,38 @@ enum class EntityTargetClassification {
}
/**
* Configurable to configure which entities and their state (like being dead) should be considered as an enemy
* Configurable to configure which entities and their state (like being dead) should be considered as a target
*/
class EnemyConfigurable : Configurable("Enemies") {
// Players should be considered as an enemy
class TargetConfigurable(
name: String,
isVisual: Boolean
) : Configurable(name) {
// Players should be considered as a target
var players by boolean("Players", true)
// Hostile mobs (like skeletons and zombies) should be considered as an enemy
// Hostile mobs (like skeletons and zombies) should be considered as a target
var hostile by boolean("Hostile", true)
// Angerable mobs (like wolfs) should be considered as an enemy
// Angerable mobs (like wolfs) should be considered as a target
val angerable by boolean("Angerable", true)
// Water Creature mobs should be considered as an enemy
// Water Creature mobs should be considered as a target
val waterCreature by boolean("WaterCreature", true)
// Passive mobs (like cows, pigs and so on) should be considered as an enemy
// Passive mobs (like cows, pigs and so on) should be considered as a target
var passive by boolean("Passive", false)
// Invisible entities should be also considered as an enemy
// Invisible entities should be also considered as a target
var invisible by boolean("Invisible", true)
// Dead entities should NOT be considered as an enemy - but this is useful to bypass anti-cheats
// Dead entities should NOT be considered as a target - but this is useful to bypass anti-cheats
var dead by boolean("Dead", false)
// Sleeping entities should NOT be considered as an enemy
// Sleeping entities should NOT be considered as a target
var sleeping by boolean("Sleeping", false)
// Friends (client friends - other players) should be also considered as enemy - similar to module NoFriends
var friends by boolean("Friends", false)
// Client friends should be also considered as target
var friends by boolean("Friends", isVisual)
init {
ConfigSystem.root(this)
@@ -120,11 +117,15 @@ class EnemyConfigurable : Configurable("Enemies") {
fun shouldShow(entity: Entity): Boolean {
val info = EntityTaggingManager.getTag(entity).targetingInfo
return info.classification != EntityTargetClassification.IGNORED && isInteresting(entity)
return when {
info.isFriend && !friends -> false
info.classification != EntityTargetClassification.IGNORED -> isInteresting(entity)
else -> false
}
}
/**
* Check if an entity is considered an enemy
* Check if an entity is considered a target
*/
private fun isInteresting(suspect: Entity): Boolean {
// Check if the enemy is living and not dead (or ignore being dead)
@@ -137,7 +138,7 @@ class EnemyConfigurable : Configurable("Enemies") {
return false
}
// Check if enemy is a player and should be considered as an enemy
// Check if enemy is a player and should be considered as a target
return when (suspect) {
is PlayerEntity -> when {
suspect == mc.player -> false
@@ -157,20 +158,22 @@ class EnemyConfigurable : Configurable("Enemies") {
// Extensions
@JvmOverloads
fun Entity.shouldBeShown(enemyConf: EnemyConfigurable = globalEnemyConfigurable) = enemyConf.shouldShow(this)
fun Entity.shouldBeAttacked(enemyConf: EnemyConfigurable = globalEnemyConfigurable) = enemyConf.shouldAttack(this)
fun Entity.shouldBeShown(enemyConf: TargetConfigurable = visualTargetsConfigurable) =
enemyConf.shouldShow(this)
fun Entity.shouldBeAttacked(enemyConf: TargetConfigurable = combatTargetsConfigurable) =
enemyConf.shouldAttack(this)
/**
* Find the best enemy in the current world in a specific range.
*/
fun ClientWorld.findEnemy(
range: ClosedFloatingPointRange<Float>,
enemyConf: EnemyConfigurable = globalEnemyConfigurable
enemyConf: TargetConfigurable = combatTargetsConfigurable
) = findEnemies(range, enemyConf).minByOrNull { (_, distance) -> distance }?.first
fun ClientWorld.findEnemies(
range: ClosedFloatingPointRange<Float>,
enemyConf: EnemyConfigurable = globalEnemyConfigurable
enemyConf: TargetConfigurable = combatTargetsConfigurable
): List<Pair<Entity, Double>> {
val squaredRange = (range.start * range.start..range.endInclusive * range.endInclusive).toDouble()

View File

@@ -105,7 +105,7 @@ class TargetTracker(
private fun validate(entity: LivingEntity)
= entity != player
&& !entity.isRemoved
&& entity.shouldBeAttacked(globalEnemyConfigurable)
&& entity.shouldBeAttacked()
&& fov >= RotationManager.rotationDifference(entity)
&& entity.hurtTime <= hurtTime

View File

@@ -262,28 +262,28 @@
"liquidbounce.command.xray.subcommand.list.result.page": "page",
"liquidbounce.command.xray.subcommand.clear.description": "Clears the list of rendered blocks.",
"liquidbounce.command.xray.subcommand.clear.result.blocksCleared": "List of rendered blocks cleared.",
"liquidbounce.command.enemy.description": "Allows you to manage which entities are considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.players.description": "Allows you to toggle if players are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.players.result.enabled": "Players are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.players.result.disabled": "Players are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.mobs.description": "Allows you to toggle if mobs are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.mobs.result.enabled": "Mobs are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.mobs.result.disabled": "Mobs are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.animals.description": "Allows you to toggle if animals are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.animals.result.enabled": "Animals are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.animals.result.disabled": "Animals are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.dead.description": "Allows you to toggle if dead entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.dead.result.enabled": "Dead entity are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.dead.result.disabled": "Dead entity are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.invisible.description": "Allows you to toggle if invisible entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.invisible.result.enabled": "Invisible entity are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.invisible.result.disabled": "Invisible entity are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.friends.description": "Allows you to toggle if client friends are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.friends.result.enabled": "Client friends are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.friends.result.disabled": "Client friends are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.teammates.description": "Allows you to toggle if teammates are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.teammates.result.enabled": "Teammates are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.teammates.result.disabled": "Teammates are no longer considered to be your enemy.",
"liquidbounce.command.targets.description": "Allows you to manage which entities are considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.description": "Allows you to toggle if players are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.enabled": "Players are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.disabled": "Players are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.mobs.description": "Allows you to toggle if mobs are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.mobs.result.enabled": "Mobs are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.mobs.result.disabled": "Mobs are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.animals.description": "Allows you to toggle if animals are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.animals.result.enabled": "Animals are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.animals.result.disabled": "Animals are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.description": "Allows you to toggle if dead entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.enabled": "Dead entity are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.disabled": "Dead entity are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.description": "Allows you to toggle if invisible entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.enabled": "Invisible entity are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.disabled": "Invisible entity are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.description": "Allows you to toggle if client friends are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.enabled": "Client friends are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.disabled": "Client friends are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.teammates.description": "Allows you to toggle if teammates are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.teammates.result.enabled": "Teammates are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.teammates.result.disabled": "Teammates are no longer considered to be your enemy.",
"liquidbounce.command.config.subcommand.load.description": "Loads a configuration file.",
"liquidbounce.command.config.subcommand.load.parameter.name.description": "Name of the configuration file.",
"liquidbounce.command.config.subcommand.create.parameter.name.description": "Name of the configuration file.",
@@ -402,15 +402,15 @@
"liquidbounce.command.vclip.result.invalidDistance": "Invalid distance. Please enter a valid number.",
"liquidbounce.command.vclip.result.notInGame": "You are not in a game.",
"liquidbounce.command.vclip.result.positionUpdated": "Your position has been updated to X: %s, Y: %s, Z: %s",
"liquidbounce.command.enemy.subcommand.hostile.description": "Allows you to toggle if hostile entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.hostile.result.enabled": "Hostile entities are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.hostile.result.disabled": "Hostile entities are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.passive.description": "Allows you to toggle if passive entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.passive.result.enabled": "Passive entities are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.passive.result.disabled": "Passive entities are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.sleeping.description": "Allows you to toggle if sleeping entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.sleeping.result.enabled": "Sleeping entities are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.sleeping.result.disabled": "Sleeping entities are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.description": "Allows you to toggle if hostile entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.enabled": "Hostile entities are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.disabled": "Hostile entities are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.description": "Allows you to toggle if passive entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.enabled": "Passive entities are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.disabled": "Passive entities are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.description": "Allows you to toggle if sleeping entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.enabled": "Sleeping entities are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.disabled": "Sleeping entities are no longer considered to be your enemy.",
"liquidbounce.command.config.subcommand.load.result.failedToLoad": "Failed to load online configuration file named %s.",
"liquidbounce.command.config.subcommand.load.result.loaded": "Online configuration file named %s has been loaded.",
"liquidbounce.command.config.subcommand.list.result.loading": "Loading online configuration files...",

View File

@@ -228,28 +228,28 @@
"liquidbounce.command.xray.subcommand.list.result.page": "page",
"liquidbounce.command.xray.subcommand.clear.description": "Clears the list of rendered blocks.",
"liquidbounce.command.xray.subcommand.clear.result.blocksCleared": "List of rendered blocks cleared.",
"liquidbounce.command.enemy.description": "Allows you to manage which entities are considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.players.description": "Allows you to toggle if players are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.players.result.enabled": "Players are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.players.result.disabled": "Players are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.mobs.description": "Allows you to toggle if mobs are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.mobs.result.enabled": "Mobs are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.mobs.result.disabled": "Mobs are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.animals.description": "Allows you to toggle if animals are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.animals.result.enabled": "Animals are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.animals.result.disabled": "Animals are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.dead.description": "Allows you to toggle if dead entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.dead.result.enabled": "Dead entity are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.dead.result.disabled": "Dead entity are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.invisible.description": "Allows you to toggle if invisible entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.invisible.result.enabled": "Invisible entity are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.invisible.result.disabled": "Invisible entity are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.friends.description": "Allows you to toggle if client friends are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.friends.result.enabled": "Client friends are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.friends.result.disabled": "Client friends are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.teammates.description": "Allows you to toggle if teammates are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.teammates.result.enabled": "Teammates are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.teammates.result.disabled": "Teammates are no longer considered to be your enemy.",
"liquidbounce.command.targets.description": "Allows you to manage which entities are considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.description": "Allows you to toggle if players are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.enabled": "Players are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.disabled": "Players are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.mobs.description": "Allows you to toggle if mobs are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.mobs.result.enabled": "Mobs are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.mobs.result.disabled": "Mobs are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.animals.description": "Allows you to toggle if animals are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.animals.result.enabled": "Animals are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.animals.result.disabled": "Animals are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.description": "Allows you to toggle if dead entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.enabled": "Dead entity are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.disabled": "Dead entity are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.description": "Allows you to toggle if invisible entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.enabled": "Invisible entity are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.disabled": "Invisible entity are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.description": "Allows you to toggle if client friends are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.enabled": "Client friends are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.disabled": "Client friends are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.teammates.description": "Allows you to toggle if teammates are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.teammates.result.enabled": "Teammates are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.teammates.result.disabled": "Teammates are no longer considered to be your enemy.",
"liquidbounce.command.config.subcommand.load.description": "Loads a configuration file.",
"liquidbounce.command.config.subcommand.load.parameter.name.description": "Name of the configuration file.",
"liquidbounce.command.config.subcommand.create.parameter.name.description": "Name of the configuration file.",
@@ -386,15 +386,15 @@
"liquidbounce.command.vclip.result.invalidDistance": "Invalid distance. Please enter a valid number.",
"liquidbounce.command.vclip.result.notInGame": "You are not in a game.",
"liquidbounce.command.vclip.result.positionUpdated": "Your position has been updated to X: %s, Y: %s, Z: %s",
"liquidbounce.command.enemy.subcommand.hostile.description": "Allows you to toggle if hostile entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.hostile.result.enabled": "Hostile entities are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.hostile.result.disabled": "Hostile entities are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.passive.description": "Allows you to toggle if passive entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.passive.result.enabled": "Passive entities are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.passive.result.disabled": "Passive entities are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.sleeping.description": "Allows you to toggle if sleeping entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.sleeping.result.enabled": "Sleeping entities are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.sleeping.result.disabled": "Sleeping entities are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.description": "Allows you to toggle if hostile entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.enabled": "Hostile entities are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.disabled": "Hostile entities are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.description": "Allows you to toggle if passive entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.enabled": "Passive entities are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.disabled": "Passive entities are no longer considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.description": "Allows you to toggle if sleeping entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.enabled": "Sleeping entities are now considered to be your enemy.",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.disabled": "Sleeping entities are no longer considered to be your enemy.",
"liquidbounce.command.config.subcommand.load.result.failedToLoad": "Failed to load online configuration file named %s.",
"liquidbounce.command.config.subcommand.load.result.loaded": "Online configuration file named %s has been loaded.",
"liquidbounce.command.config.subcommand.list.result.loading": "Loading online configuration files...",

View File

@@ -62,34 +62,61 @@
"liquidbounce.command.enchant.result.enchantedItem": "Item has been enchanted with %s enchantment on the %s level.",
"liquidbounce.command.enchant.result.enchantmentNotExists": "Enchantment \"%s\" do not exists.",
"liquidbounce.command.enchant.result.mustBeCreative": "Creative mode required!",
"liquidbounce.command.enemy.description": "Allows you to manage which entities are considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.players.description": "Allows you to toggle if players are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.players.result.disabled": "Players are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.players.result.enabled": "Players are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.hostile.description": "Allows you to toggle if hostile entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.hostile.result.disabled": "Hostile entities are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.hostile.result.enabled": "Hostile entities are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.angerable.description": "Allows you to toggle if angerable entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.angerable.result.disabled": "Angerable entities are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.angerable.result.enabled": "Angerable entities are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.watercreature.description": "Allows you to toggle if water creatures are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.watercreature.result.disabled": "Water creatures are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.watercreature.result.enabled": "Water creatures are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.dead.description": "Allows you to toggle if dead entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.dead.result.disabled": "Dead entity are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.dead.result.enabled": "Dead entity are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.friends.description": "Allows you to toggle if client friends are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.friends.result.disabled": "Client friends are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.friends.result.enabled": "Client friends are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.invisible.description": "Allows you to toggle if invisible entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.invisible.result.disabled": "Invisible entity are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.invisible.result.enabled": "Invisible entity are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.passive.description": "Allows you to toggle if passive entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.passive.result.disabled": "Passive entities are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.passive.result.enabled": "Passive entities are now considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.sleeping.description": "Allows you to toggle if sleeping entities are considered to be your enemy",
"liquidbounce.command.enemy.subcommand.sleeping.result.disabled": "Sleeping entities are no longer considered to be your enemy.",
"liquidbounce.command.enemy.subcommand.sleeping.result.enabled": "Sleeping entities are now considered to be your enemy.",
"liquidbounce.command.targets.description": "Allows you to manage which entities are considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.description": "Allows you to toggle if players are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.disabled": "Players are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.enabled": "Players are now considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.description": "Allows you to toggle if hostile entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.disabled": "Hostile entities are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.enabled": "Hostile entities are now considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.angerable.description": "Allows you to toggle if angerable entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.angerable.result.disabled": "Angerable entities are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.angerable.result.enabled": "Angerable entities are now considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.watercreature.description": "Allows you to toggle if water creatures are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.watercreature.result.disabled": "Water creatures are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.watercreature.result.enabled": "Water creatures are now considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.description": "Allows you to toggle if dead entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.disabled": "Dead entity are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.enabled": "Dead entity are now considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.description": "Allows you to toggle if client friends are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.disabled": "Client friends are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.enabled": "Client friends are now considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.description": "Allows you to toggle if invisible entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.disabled": "Invisible entity are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.enabled": "Invisible entity are now considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.description": "Allows you to toggle if passive entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.disabled": "Passive entities are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.enabled": "Passive entities are now considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.description": "Allows you to toggle if sleeping entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.disabled": "Sleeping entities are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.enabled": "Sleeping entities are now considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.players.description": "Allows you to toggle if players are considered to be your enemy",
"liquidbounce.command.targets.subcommand.visual.subcommand.players.result.disabled": "Players are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.players.result.enabled": "Players are now considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.hostile.description": "Allows you to toggle if hostile entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.visual.subcommand.hostile.result.disabled": "Hostile entities are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.hostile.result.enabled": "Hostile entities are now considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.angerable.description": "Allows you to toggle if angerable entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.visual.subcommand.angerable.result.disabled": "Angerable entities are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.angerable.result.enabled": "Angerable entities are now considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.watercreature.description": "Allows you to toggle if water creatures are considered to be your enemy",
"liquidbounce.command.targets.subcommand.visual.subcommand.watercreature.result.disabled": "Water creatures are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.watercreature.result.enabled": "Water creatures are now considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.dead.description": "Allows you to toggle if dead entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.visual.subcommand.dead.result.disabled": "Dead entity are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.dead.result.enabled": "Dead entity are now considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.friends.description": "Allows you to toggle if client friends are considered to be your enemy",
"liquidbounce.command.targets.subcommand.visual.subcommand.friends.result.disabled": "Client friends are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.friends.result.enabled": "Client friends are now considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.invisible.description": "Allows you to toggle if invisible entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.visual.subcommand.invisible.result.disabled": "Invisible entity are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.invisible.result.enabled": "Invisible entity are now considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.passive.description": "Allows you to toggle if passive entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.visual.subcommand.passive.result.disabled": "Passive entities are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.passive.result.enabled": "Passive entities are now considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.sleeping.description": "Allows you to toggle if sleeping entities are considered to be your enemy",
"liquidbounce.command.targets.subcommand.visual.subcommand.sleeping.result.disabled": "Sleeping entities are no longer considered to be your target.",
"liquidbounce.command.targets.subcommand.visual.subcommand.sleeping.result.enabled": "Sleeping entities are now considered to be your target.",
"liquidbounce.command.friend.description": "Allows you to manage your friends list.",
"liquidbounce.command.friend.subcommand.add.description": "Adds a name to the friend list.",
"liquidbounce.command.friend.subcommand.add.parameter.alias.description": "Optional alias for the friend.",
@@ -393,7 +420,7 @@
"liquidbounce.module.disabler.messages.grimSpectateEnableMessage": "Enable this Disabler during Respawning - when you have Fly abilities. You should be able to fly around and break blocks, but cannot attack other players during this. Disable it as soon as possible, otherwise you will being timed out.",
"liquidbounce.module.eagle.description": "Automatically sneaks at the edge of a block",
"liquidbounce.module.elytraFly.description": "Makes controlling an elytra easier.",
"liquidbounce.module.enemies.description": "Allows you to manage which entities are considered to be your enemy.",
"liquidbounce.module.targets.description": "Allows you to manage which entities are considered to be your target.",
"liquidbounce.module.esp.description": "Highlights all targets allowing you to see them through walls.",
"liquidbounce.module.fakeLag.description": "Holds back packets so as to prevent you from being hit by an enemy.",
"liquidbounce.module.fastBreak.description": "Allows you to break blocks faster.",

View File

@@ -63,34 +63,34 @@
"liquidbounce.command.enchant.result.enchantedItem": "アイテムは %s の %s レベルでエンチャントされました。",
"liquidbounce.command.enchant.result.enchantmentNotExists": "エンチャント名 「%s」 は存在しません。",
"liquidbounce.command.enchant.result.mustBeCreative": "クリエイティブモードである必要があります!",
"liquidbounce.command.enemy.description": "どのエンティティを敵と見なすかを管理できます。",
"liquidbounce.command.enemy.subcommand.angerable.description": "敵対する可能性があるエンティティを敵とみなすかどうかを切り替えることができます。",
"liquidbounce.command.enemy.subcommand.angerable.result.disabled": "敵対する可能性があるエンティティは敵とみなされなくなりました。",
"liquidbounce.command.enemy.subcommand.angerable.result.enabled": "敵対する可能性があるエンティティは敵とみなされるようになりました。",
"liquidbounce.command.enemy.subcommand.dead.description": "死んだエンティティを敵と見なすかどうかを切り替えることができます",
"liquidbounce.command.enemy.subcommand.dead.result.disabled": "死んだエンティティは敵と見なされなくなりました。",
"liquidbounce.command.enemy.subcommand.dead.result.enabled": "死んだエンティティは敵と見なされるようになりました。",
"liquidbounce.command.enemy.subcommand.friends.description": "クライアントのフレンドを敵と見なすかどうかを切り替えることができます",
"liquidbounce.command.enemy.subcommand.friends.result.disabled": "クライアントのフレンドは敵と見なされなくなりました。",
"liquidbounce.command.enemy.subcommand.friends.result.enabled": "クライアントのフレンドは敵と見なされるようになりました。",
"liquidbounce.command.enemy.subcommand.hostile.description": "敵対的モブを敵対的と見なすかどうかを変更します。",
"liquidbounce.command.enemy.subcommand.hostile.result.disabled": "敵対的モブはもうあなたの敵とはみなされません。",
"liquidbounce.command.enemy.subcommand.hostile.result.enabled": "敵対的モブはあなたの敵とみなされます。",
"liquidbounce.command.enemy.subcommand.invisible.description": "透明なエンティティを敵と見なすかどうかを切り替えることができます",
"liquidbounce.command.enemy.subcommand.invisible.result.disabled": "透明なエンティティは敵と見なされなくなりました。",
"liquidbounce.command.enemy.subcommand.invisible.result.enabled": "透明なエンティティは敵と見なされるようになりました。",
"liquidbounce.command.enemy.subcommand.passive.description": "友好的モブを敵対的と見なすかどうかを変更します。",
"liquidbounce.command.enemy.subcommand.passive.result.disabled": "友好的モブはもうあなたの敵とはみなされません。",
"liquidbounce.command.enemy.subcommand.passive.result.enabled": "友好的モブはあなたの敵とみなされます。",
"liquidbounce.command.enemy.subcommand.players.description": "プレイヤーを敵とみなすかどうかを切り替えることができます",
"liquidbounce.command.enemy.subcommand.players.result.disabled": "プレイヤーは敵と見なされなくなりました。",
"liquidbounce.command.enemy.subcommand.players.result.enabled": "プレイヤーは敵と見なされるようになりました。",
"liquidbounce.command.enemy.subcommand.sleeping.description": "寝ているモブを敵対的と見なすかどうかを変更します。",
"liquidbounce.command.enemy.subcommand.sleeping.result.disabled": "寝ているモブはもうあなたの敵とはみなされません。",
"liquidbounce.command.enemy.subcommand.sleeping.result.enabled": "寝ているモブはあなたの敵とみなされます。",
"liquidbounce.command.enemy.subcommand.watercreature.description": "水生モブを敵とみなすかどうかを切り替えることができます。",
"liquidbounce.command.enemy.subcommand.watercreature.result.disabled": "水生モブは敵とみなされなくなりました。",
"liquidbounce.command.enemy.subcommand.watercreature.result.enabled": "水生モブは敵とみなされるようになりました。",
"liquidbounce.command.targets.description": "どのエンティティを敵と見なすかを管理できます。",
"liquidbounce.command.targets.subcommand.combat.subcommand.angerable.description": "敵対する可能性があるエンティティを敵とみなすかどうかを切り替えることができます。",
"liquidbounce.command.targets.subcommand.combat.subcommand.angerable.result.disabled": "敵対する可能性があるエンティティは敵とみなされなくなりました。",
"liquidbounce.command.targets.subcommand.combat.subcommand.angerable.result.enabled": "敵対する可能性があるエンティティは敵とみなされるようになりました。",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.description": "死んだエンティティを敵と見なすかどうかを切り替えることができます",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.disabled": "死んだエンティティは敵と見なされなくなりました。",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.enabled": "死んだエンティティは敵と見なされるようになりました。",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.description": "クライアントのフレンドを敵と見なすかどうかを切り替えることができます",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.disabled": "クライアントのフレンドは敵と見なされなくなりました。",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.enabled": "クライアントのフレンドは敵と見なされるようになりました。",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.description": "敵対的モブを敵対的と見なすかどうかを変更します。",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.disabled": "敵対的モブはもうあなたの敵とはみなされません。",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.enabled": "敵対的モブはあなたの敵とみなされます。",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.description": "透明なエンティティを敵と見なすかどうかを切り替えることができます",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.disabled": "透明なエンティティは敵と見なされなくなりました。",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.enabled": "透明なエンティティは敵と見なされるようになりました。",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.description": "友好的モブを敵対的と見なすかどうかを変更します。",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.disabled": "友好的モブはもうあなたの敵とはみなされません。",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.enabled": "友好的モブはあなたの敵とみなされます。",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.description": "プレイヤーを敵とみなすかどうかを切り替えることができます",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.disabled": "プレイヤーは敵と見なされなくなりました。",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.enabled": "プレイヤーは敵と見なされるようになりました。",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.description": "寝ているモブを敵対的と見なすかどうかを変更します。",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.disabled": "寝ているモブはもうあなたの敵とはみなされません。",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.enabled": "寝ているモブはあなたの敵とみなされます。",
"liquidbounce.command.targets.subcommand.combat.subcommand.watercreature.description": "水生モブを敵とみなすかどうかを切り替えることができます。",
"liquidbounce.command.targets.subcommand.combat.subcommand.watercreature.result.disabled": "水生モブは敵とみなされなくなりました。",
"liquidbounce.command.targets.subcommand.combat.subcommand.watercreature.result.enabled": "水生モブは敵とみなされるようになりました。",
"liquidbounce.command.friend.description": "フレンドリストを管理できます。",
"liquidbounce.command.friend.subcommand.add.description": "フレンドリストに名前を追加します。",
"liquidbounce.command.friend.subcommand.add.parameter.alias.description": "フレンドのオプションのあだ名。",

View File

@@ -311,28 +311,28 @@
"liquidbounce.command.enchant.result.mustBeCreative": "Modo criativo requerido!",
"liquidbounce.command.enchant.result.enchantmentNotExists": "O encantamento \"%s\" não existe.",
"liquidbounce.command.enchant.result.enchantedItem": "O item foi encantado com o encantamento %s no nível %s.",
"liquidbounce.command.enemy.description": "Permite gerenciar quais entidades são consideradas inimigas.",
"liquidbounce.command.enemy.subcommand.players.description": "Permite alternar se os jogadores são considerados inimigos",
"liquidbounce.command.enemy.subcommand.players.result.enabled": "Os jogadores agora são considerados inimigos.",
"liquidbounce.command.enemy.subcommand.players.result.disabled": "Os jogadores não são mais considerados inimigos.",
"liquidbounce.command.enemy.subcommand.mobs.description": "Permite alternar se as mobs são consideradas inimigas",
"liquidbounce.command.enemy.subcommand.mobs.result.enabled": "As mobs agora são consideradas inimigas.",
"liquidbounce.command.enemy.subcommand.mobs.result.disabled": "As mobs não são mais consideradas inimigas.",
"liquidbounce.command.enemy.subcommand.animals.description": "Permite alternar se os animais são considerados inimigos",
"liquidbounce.command.enemy.subcommand.animals.result.enabled": "Os animais agora são considerados inimigos.",
"liquidbounce.command.enemy.subcommand.animals.result.disabled": "Os animais não são mais considerados inimigos.",
"liquidbounce.command.enemy.subcommand.dead.description": "Permite alternar se as entidades mortas são consideradas inimigas",
"liquidbounce.command.enemy.subcommand.dead.result.enabled": "As entidades mortas agora são consideradas inimigas.",
"liquidbounce.command.enemy.subcommand.dead.result.disabled": "As entidades mortas não são mais consideradas inimigas.",
"liquidbounce.command.enemy.subcommand.invisible.description": "Permite alternar se as entidades invisíveis são consideradas inimigas",
"liquidbounce.command.enemy.subcommand.invisible.result.enabled": "As entidades invisíveis agora são consideradas inimigas.",
"liquidbounce.command.enemy.subcommand.invisible.result.disabled": "As entidades invisíveis não são mais consideradas inimigas.",
"liquidbounce.command.enemy.subcommand.friends.description": "Permite alternar se os amigos do cliente são considerados inimigas",
"liquidbounce.command.enemy.subcommand.friends.result.enabled": "Os amigos do cliente agora são considerados inimigos.",
"liquidbounce.command.enemy.subcommand.friends.result.disabled": "Amigos do cliente não são mais considerados inimigos.",
"liquidbounce.command.enemy.subcommand.teammates.description": "Permite alternar se os companheiros de equipe são considerados inimigos",
"liquidbounce.command.enemy.subcommand.teammates.result.enabled": "Companheiros de equipe agora são considerados inimigos.",
"liquidbounce.command.enemy.subcommand.teammates.result.disabled": "Companheiros de equipe não são mais considerados inimigos.",
"liquidbounce.command.targets.description": "Permite gerenciar quais entidades são consideradas inimigas.",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.description": "Permite alternar se os jogadores são considerados inimigos",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.enabled": "Os jogadores agora são considerados inimigos.",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.disabled": "Os jogadores não são mais considerados inimigos.",
"liquidbounce.command.targets.subcommand.combat.subcommand.mobs.description": "Permite alternar se as mobs são consideradas inimigas",
"liquidbounce.command.targets.subcommand.combat.subcommand.mobs.result.enabled": "As mobs agora são consideradas inimigas.",
"liquidbounce.command.targets.subcommand.combat.subcommand.mobs.result.disabled": "As mobs não são mais consideradas inimigas.",
"liquidbounce.command.targets.subcommand.combat.subcommand.animals.description": "Permite alternar se os animais são considerados inimigos",
"liquidbounce.command.targets.subcommand.combat.subcommand.animals.result.enabled": "Os animais agora são considerados inimigos.",
"liquidbounce.command.targets.subcommand.combat.subcommand.animals.result.disabled": "Os animais não são mais considerados inimigos.",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.description": "Permite alternar se as entidades mortas são consideradas inimigas",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.enabled": "As entidades mortas agora são consideradas inimigas.",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.disabled": "As entidades mortas não são mais consideradas inimigas.",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.description": "Permite alternar se as entidades invisíveis são consideradas inimigas",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.enabled": "As entidades invisíveis agora são consideradas inimigas.",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.disabled": "As entidades invisíveis não são mais consideradas inimigas.",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.description": "Permite alternar se os amigos do cliente são considerados inimigas",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.enabled": "Os amigos do cliente agora são considerados inimigos.",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.disabled": "Amigos do cliente não são mais considerados inimigos.",
"liquidbounce.command.targets.subcommand.combat.subcommand.teammates.description": "Permite alternar se os companheiros de equipe são considerados inimigos",
"liquidbounce.command.targets.subcommand.combat.subcommand.teammates.result.enabled": "Companheiros de equipe agora são considerados inimigos.",
"liquidbounce.command.targets.subcommand.combat.subcommand.teammates.result.disabled": "Companheiros de equipe não são mais considerados inimigos.",
"liquidbounce.command.config.subcommand.load.description": "Carrega um arquivo de configuração.",
"liquidbounce.command.config.subcommand.load.parameter.name.description": "Nome do arquivo de configuração.",
"liquidbounce.command.config.subcommand.create.parameter.name.description": "Nome do arquivo de configuração.",
@@ -386,15 +386,15 @@
"liquidbounce.command.vclip.result.invalidDistance": "Distância inválida. Por favor, insira um número válido.",
"liquidbounce.command.vclip.result.notInGame": "Você não está em um jogo.",
"liquidbounce.command.vclip.result.positionUpdated": "Sua posição foi atualizada para X: %s, Y: %s, Z: %s",
"liquidbounce.command.enemy.subcommand.hostile.description": "Permite alternar se entidades hostis são consideradas seus inimigos",
"liquidbounce.command.enemy.subcommand.hostile.result.enabled": "Entidades hostis agora são consideradas seus inimigos.",
"liquidbounce.command.enemy.subcommand.hostile.result.disabled": "Entidades hostis não são mais consideradas seus inimigos.",
"liquidbounce.command.enemy.subcommand.passive.description": "Permite alternar se entidades passivas são consideradas seus inimigos",
"liquidbounce.command.enemy.subcommand.passive.result.enabled": "Entidades passivas agora são consideradas seus inimigos.",
"liquidbounce.command.enemy.subcommand.passive.result.disabled": "Entidades passivas não são mais consideradas seus inimigos.",
"liquidbounce.command.enemy.subcommand.sleeping.description": "Permite alternar se entidades adormecidas são consideradas seus inimigos",
"liquidbounce.command.enemy.subcommand.sleeping.result.enabled": "Entidades adormecidas agora são consideradas seus inimigos.",
"liquidbounce.command.enemy.subcommand.sleeping.result.disabled": "Entidades adormecidas não são mais consideradas seus inimigos.",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.description": "Permite alternar se entidades hostis são consideradas seus inimigos",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.enabled": "Entidades hostis agora são consideradas seus inimigos.",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.disabled": "Entidades hostis não são mais consideradas seus inimigos.",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.description": "Permite alternar se entidades passivas são consideradas seus inimigos",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.enabled": "Entidades passivas agora são consideradas seus inimigos.",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.disabled": "Entidades passivas não são mais consideradas seus inimigos.",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.description": "Permite alternar se entidades adormecidas são consideradas seus inimigos",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.enabled": "Entidades adormecidas agora são consideradas seus inimigos.",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.disabled": "Entidades adormecidas não são mais consideradas seus inimigos.",
"liquidbounce.command.config.subcommand.load.result.failedToLoad": "Falha ao carregar arquivo de configuração online chamado %s.",
"liquidbounce.command.config.subcommand.load.result.loaded": "O arquivo de configuração online chamado %s foi carregado.",
"liquidbounce.command.config.subcommand.list.result.loading": "Carregando arquivos de configuração online...",

View File

@@ -57,19 +57,19 @@
"liquidbounce.command.client.subcommand.reload.description": "Перезагружает Ваш клиент.",
"liquidbounce.command.config.subcommand.load.description": "Загружает конфигурационный файл.",
"liquidbounce.command.config.subcommand.load.parameter.name.description": "Имя конфигурационного файла.",
"liquidbounce.command.enemy.description": "Позволяет Вам выбрать, какие сущности будут считаться враждебными.",
"liquidbounce.command.enemy.subcommand.players.description": "Позволяет Вам выбрать, будут ли игроки считаться враждебными сущностями.",
"liquidbounce.command.enemy.subcommand.players.result.enabled": "Игроки теперь считаются враждебными сущностями.",
"liquidbounce.command.enemy.subcommand.players.result.disabled": "Игроки больше не считаются враждебными сущностями.",
"liquidbounce.command.enemy.subcommand.dead.description": "Позволяет Вам выбрать, будут ли мёртвые сущности считаться враждебными сущностями.",
"liquidbounce.command.enemy.subcommand.dead.result.enabled": "Мёртвые сущности теперь считаются враждебными сущностями.",
"liquidbounce.command.enemy.subcommand.dead.result.disabled": "Мёртвые сущности больше не считаются враждебными сущностями.",
"liquidbounce.command.enemy.subcommand.invisible.description": "Позволяет Вам выбрать, будут ли невидимые сущности считаться враждебными сущностями.",
"liquidbounce.command.enemy.subcommand.invisible.result.enabled": "Невидимые сущности теперь считаются враждебными сущностями.",
"liquidbounce.command.enemy.subcommand.invisible.result.disabled": "Невидимые сущности больше не считаются враждебными сущностями.",
"liquidbounce.command.enemy.subcommand.friends.description": "Позволяет Вам выбрать, будут ли друзья в клиенте считаться враждебными сущностями.",
"liquidbounce.command.enemy.subcommand.friends.result.enabled": "Друзья в клиенте теперь считаются враждебными сущностями.",
"liquidbounce.command.enemy.subcommand.friends.result.disabled": "Друзья в клиенте больше не считаются враждебными сущностями.",
"liquidbounce.command.targets.description": "Позволяет Вам выбрать, какие сущности будут считаться враждебными.",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.description": "Позволяет Вам выбрать, будут ли игроки считаться враждебными сущностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.enabled": "Игроки теперь считаются враждебными сущностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.disabled": "Игроки больше не считаются враждебными сущностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.description": "Позволяет Вам выбрать, будут ли мёртвые сущности считаться враждебными сущностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.enabled": "Мёртвые сущности теперь считаются враждебными сущностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.disabled": "Мёртвые сущности больше не считаются враждебными сущностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.description": "Позволяет Вам выбрать, будут ли невидимые сущности считаться враждебными сущностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.enabled": "Невидимые сущности теперь считаются враждебными сущностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.disabled": "Невидимые сущности больше не считаются враждебными сущностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.description": "Позволяет Вам выбрать, будут ли друзья в клиенте считаться враждебными сущностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.enabled": "Друзья в клиенте теперь считаются враждебными сущностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.disabled": "Друзья в клиенте больше не считаются враждебными сущностями.",
"liquidbounce.command.friend.description": "Позволяет Вам управлять списком Ваших друзей.",
"liquidbounce.command.friend.subcommand.add.description": "Добавляет имя в список друзей.",
"liquidbounce.command.friend.subcommand.add.parameter.name.description": "Имя друга.",
@@ -368,15 +368,15 @@
"liquidbounce.command.stack.result.amountChanged": "Количество предметов изменено.",
"liquidbounce.command.stack.result.hasAlreadyAmount": "Количество предметов уже составляет %s",
"liquidbounce.command.vclip.result.invalidDistance": "Недопустимое расстояние. Пожалуйста, введите допустимое число.",
"liquidbounce.command.enemy.subcommand.hostile.description": "Позволяет переключить, считаются ли враждебные сущности Вашими врагами",
"liquidbounce.command.enemy.subcommand.hostile.result.enabled": "Враждебные сущности теперь считаются Вашими врагами.",
"liquidbounce.command.enemy.subcommand.hostile.result.disabled": "Враждебные сущности больше не считаются Вашими врагами.",
"liquidbounce.command.enemy.subcommand.passive.description": "Позволяет переключить, считаются ли пассивные сущности Вашими врагами",
"liquidbounce.command.enemy.subcommand.passive.result.enabled": "Пассивные сущности теперь считаются Вашими врагами.",
"liquidbounce.command.enemy.subcommand.passive.result.disabled": "Пассивные сущности больше не считаются Вашими врагами.",
"liquidbounce.command.enemy.subcommand.sleeping.description": "Позволяет переключить, считаются ли спящие сущности Вашими врагами",
"liquidbounce.command.enemy.subcommand.sleeping.result.enabled": "Спящие сущности теперь считаются Вашими врагами.",
"liquidbounce.command.enemy.subcommand.sleeping.result.disabled": "Спящие сущности больше не считаются Вашими врагами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.description": "Позволяет переключить, считаются ли враждебные сущности Вашими врагами",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.enabled": "Враждебные сущности теперь считаются Вашими врагами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.disabled": "Враждебные сущности больше не считаются Вашими врагами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.description": "Позволяет переключить, считаются ли пассивные сущности Вашими врагами",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.enabled": "Пассивные сущности теперь считаются Вашими врагами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.disabled": "Пассивные сущности больше не считаются Вашими врагами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.description": "Позволяет переключить, считаются ли спящие сущности Вашими врагами",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.enabled": "Спящие сущности теперь считаются Вашими врагами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.disabled": "Спящие сущности больше не считаются Вашими врагами.",
"liquidbounce.command.config.subcommand.load.result.failedToLoad": "Не удалось загрузить онлайн-файл конфигурации с именем %s.",
"liquidbounce.command.config.subcommand.load.result.loaded": "Онлайн-файл конфигурации с именем %s был загружен.",
"liquidbounce.command.config.subcommand.list.result.loading": "Загрузка онлайн-файлов конфигурации...",
@@ -413,12 +413,12 @@
"liquidbounce.command.client.subcommand.appearance.subcommand.hide.result.hidingAppearance": "Внешний вид клиента теперь скрыт. Если вы хотите восстановить его, введите команду '.client appearance show' или нажмите 2x CRTL+SHIFT в любом неигровом графическом интерфейсе.",
"liquidbounce.command.client.subcommand.appearance.subcommand.hide.result.alreadyHidingAppearance": "Внешний вид клиента уже скрыт. Если вы хотите восстановить его, введите команду '.client appearance show'.",
"liquidbounce.command.client.subcommand.appearance.subcommand.show.result.alreadyShowingAppearance": "Внешний вид клиента уже виден. Вы хотите снова включить HUD? Введите: '.t HUD'.",
"liquidbounce.command.enemy.subcommand.angerable.description": "Позволяет переключить, считать ли разгневанных существ врагами.",
"liquidbounce.command.enemy.subcommand.angerable.result.disabled": "Загневные сущности больше не считаются вашими врагами.",
"liquidbounce.command.enemy.subcommand.angerable.result.enabled": "Загневные сущности теперь считаются вашими врагами.",
"liquidbounce.command.enemy.subcommand.watercreature.description": "Позволяет переключить, считать ли водных существ врагами.",
"liquidbounce.command.enemy.subcommand.watercreature.result.disabled": "Водные существа больше не считаются вашими врагами.",
"liquidbounce.command.enemy.subcommand.watercreature.result.enabled": "Водные существа теперь считаются вашими врагами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.angerable.description": "Позволяет переключить, считать ли разгневанных существ врагами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.angerable.result.disabled": "Загневные сущности больше не считаются вашими врагами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.angerable.result.enabled": "Загневные сущности теперь считаются вашими врагами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.watercreature.description": "Позволяет переключить, считать ли водных существ врагами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.watercreature.result.disabled": "Водные существа больше не считаются вашими врагами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.watercreature.result.enabled": "Водные существа теперь считаются вашими врагами.",
"liquidbounce.command.help.result.previous": "Предыдущая страница",
"liquidbounce.command.help.result.next": "Следующая страница",
"liquidbounce.command.localconfig.subcommand.save.parameter.name.description": "Имя файла конфигурации.",

View File

@@ -61,27 +61,27 @@
"liquidbounce.command.config.subcommand.create.result.failedToCreate": "Не вдалося створити конфігураційний файл з назвою %s.",
"liquidbounce.command.config.subcommand.create.result.created": "Конфігураційний файл з назвою %s був успішно створений.",
"liquidbounce.command.config.subcommand.create.result.alreadyExists": "Конфігураційний файл з назвою %s вже існує.",
"liquidbounce.command.enemy.description": "Дозволяє Вам керувати тим, які сутності вважаються ворожими.",
"liquidbounce.command.enemy.subcommand.players.description": "Дозволяє Вам керувати тим, чи вважаються гравці ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.players.result.enabled": "Гравці тепер вважаються ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.players.result.disabled": "Гравці більше не вважаються ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.mobs.description": "Дозволяє Вам керувати тим, чи вважаються моби ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.mobs.result.enabled": "Моби тепер вважаються ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.mobs.result.disabled": "Моби більше не вважаються ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.animals.description": "Дозволяє Вам керувати тим, чи вважаються тварини ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.animals.result.enabled": "Тварини тепер вважаються ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.animals.result.disabled": "Тварини більше не вважаються ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.dead.description": "Дозволяє Вам керувати тим, чи вважаються мертві сутності ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.dead.result.enabled": "Мертві сутності тепер вважаються ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.dead.result.disabled": "Мертві сутності більше не вважаються ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.invisible.description": "Дозволяє Вам керувати тим, чи вважаються невидимі сутності ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.invisible.result.enabled": "Невидимі сутності тепер вважаються ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.friends.description": "Дозволяє Вам керувати тим, чи вважаються друзі клієнта ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.friends.result.enabled": "Друзі клієнта тепер вважаються ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.friends.result.disabled": "Друзі клієнта більше не вважаються ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.teammates.description": "Дозволяє Вам керувати тим, чи вважаються учасники команди ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.teammates.result.enabled": "Учасники команди тепер вважаються ворожими сутностями.",
"liquidbounce.command.enemy.subcommand.teammates.result.disabled": "Учасники команди більше не вважаються ворожими сутностями.",
"liquidbounce.command.targets.description": "Дозволяє Вам керувати тим, які сутності вважаються ворожими.",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.description": "Дозволяє Вам керувати тим, чи вважаються гравці ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.enabled": "Гравці тепер вважаються ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.disabled": "Гравці більше не вважаються ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.mobs.description": "Дозволяє Вам керувати тим, чи вважаються моби ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.mobs.result.enabled": "Моби тепер вважаються ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.mobs.result.disabled": "Моби більше не вважаються ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.animals.description": "Дозволяє Вам керувати тим, чи вважаються тварини ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.animals.result.enabled": "Тварини тепер вважаються ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.animals.result.disabled": "Тварини більше не вважаються ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.description": "Дозволяє Вам керувати тим, чи вважаються мертві сутності ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.enabled": "Мертві сутності тепер вважаються ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.disabled": "Мертві сутності більше не вважаються ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.description": "Дозволяє Вам керувати тим, чи вважаються невидимі сутності ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.enabled": "Невидимі сутності тепер вважаються ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.description": "Дозволяє Вам керувати тим, чи вважаються друзі клієнта ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.enabled": "Друзі клієнта тепер вважаються ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.disabled": "Друзі клієнта більше не вважаються ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.teammates.description": "Дозволяє Вам керувати тим, чи вважаються учасники команди ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.teammates.result.enabled": "Учасники команди тепер вважаються ворожими сутностями.",
"liquidbounce.command.targets.subcommand.combat.subcommand.teammates.result.disabled": "Учасники команди більше не вважаються ворожими сутностями.",
"liquidbounce.command.friend.description": "Дозволяє Вам керувати списком Ваших друзів.",
"liquidbounce.command.friend.subcommand.add.description": "Додає ім'я в список друзів.",
"liquidbounce.command.friend.subcommand.add.parameter.name.description": "Ім'я друга.",
@@ -388,15 +388,15 @@
"liquidbounce.command.vclip.result.invalidDistance": "Недопустима відстань. Будь ласка, введіть допустиме число.",
"liquidbounce.command.vclip.result.notInGame": "Ви не в грі.",
"liquidbounce.command.vclip.result.positionUpdated": "Ваше положення було оновлено до X: %s, Y: %s, Z: %s",
"liquidbounce.command.enemy.subcommand.hostile.description": "Дозволяє переключити, чи вважаються ворожі сутності Вашими ворогами",
"liquidbounce.command.enemy.subcommand.hostile.result.enabled": "Ворожі сутності тепер вважаються Вашими ворогами.",
"liquidbounce.command.enemy.subcommand.hostile.result.disabled": "Ворожі сутності більше не вважаються Вашими ворогами.",
"liquidbounce.command.enemy.subcommand.passive.description": "Дозволяє переключити, чи вважаються пасивні сутності Вашими ворогами",
"liquidbounce.command.enemy.subcommand.passive.result.enabled": "Пасивні сутності тепер вважаються Вашими ворогами.",
"liquidbounce.command.enemy.subcommand.passive.result.disabled": "Пасивні сутності більше не вважаються Вашими ворогами.",
"liquidbounce.command.enemy.subcommand.sleeping.description": "Дозволяє переключити, чи вважаються сплячі сутності Вашими ворогами",
"liquidbounce.command.enemy.subcommand.sleeping.result.enabled": "Сплячі сутності тепер вважаються Вашими ворогами.",
"liquidbounce.command.enemy.subcommand.sleeping.result.disabled": "Сплячі сутності більше не вважаються Вашими ворогами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.description": "Дозволяє переключити, чи вважаються ворожі сутності Вашими ворогами",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.enabled": "Ворожі сутності тепер вважаються Вашими ворогами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.disabled": "Ворожі сутності більше не вважаються Вашими ворогами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.description": "Дозволяє переключити, чи вважаються пасивні сутності Вашими ворогами",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.enabled": "Пасивні сутності тепер вважаються Вашими ворогами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.disabled": "Пасивні сутності більше не вважаються Вашими ворогами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.description": "Дозволяє переключити, чи вважаються сплячі сутності Вашими ворогами",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.enabled": "Сплячі сутності тепер вважаються Вашими ворогами.",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.disabled": "Сплячі сутності більше не вважаються Вашими ворогами.",
"liquidbounce.command.config.subcommand.load.result.failedToLoad": "Не вдалося завантажити онлайн-файл конфігурації з іменем %s.",
"liquidbounce.command.config.subcommand.load.result.loaded": "Онлайн-файл конфігурації з іменем %s був завантажений.",
"liquidbounce.command.config.subcommand.list.result.loading": "Завантаження онлайн-файлів конфігурації...",
@@ -443,13 +443,13 @@
"liquidbounce.command.client.subcommand.appearance.subcommand.hide.result.hidingAppearance": "Приховування зовнішнього вигляду",
"liquidbounce.command.client.subcommand.appearance.subcommand.hide.result.alreadyHidingAppearance": "Зовнішній вигляд вже приховано",
"liquidbounce.command.client.subcommand.appearance.subcommand.show.result.alreadyShowingAppearance": "Зовнішній вигляд вже відображено",
"liquidbounce.command.enemy.subcommand.angerable.description": "Опис роздратування",
"liquidbounce.command.enemy.subcommand.angerable.result.disabled": "Вимкнено",
"liquidbounce.command.enemy.subcommand.angerable.result.enabled": "Увімкнено",
"liquidbounce.command.enemy.subcommand.watercreature.description": "Опис водного створіння",
"liquidbounce.command.enemy.subcommand.watercreature.result.disabled": "Вимкнено",
"liquidbounce.command.enemy.subcommand.watercreature.result.enabled": "Увімкнено",
"liquidbounce.command.enemy.subcommand.invisible.result.disabled": "Невидимість вимкнена",
"liquidbounce.command.targets.subcommand.combat.subcommand.angerable.description": "Опис роздратування",
"liquidbounce.command.targets.subcommand.combat.subcommand.angerable.result.disabled": "Вимкнено",
"liquidbounce.command.targets.subcommand.combat.subcommand.angerable.result.enabled": "Увімкнено",
"liquidbounce.command.targets.subcommand.combat.subcommand.watercreature.description": "Опис водного створіння",
"liquidbounce.command.targets.subcommand.combat.subcommand.watercreature.result.disabled": "Вимкнено",
"liquidbounce.command.targets.subcommand.combat.subcommand.watercreature.result.enabled": "Увімкнено",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.disabled": "Невидимість вимкнена",
"liquidbounce.command.help.result.previous": "Попередній",
"liquidbounce.command.help.result.next": "Наступний",
"liquidbounce.command.localconfig.subcommand.save.parameter.name.description": "Опис назви параметра збереження",

View File

@@ -62,34 +62,34 @@
"liquidbounce.command.enchant.result.enchantedItem": "已向此物品附魔 %s ,等级为 %s。",
"liquidbounce.command.enchant.result.enchantmentNotExists": "附魔 \"%s\" 不存在。",
"liquidbounce.command.enchant.result.mustBeCreative": "需要创造模式!",
"liquidbounce.command.enemy.description": "允许你管理将哪些实体视为敌人。",
"liquidbounce.command.enemy.subcommand.players.description": "允许你切换是否将玩家视为敌人",
"liquidbounce.command.enemy.subcommand.players.result.disabled": "玩家不再被视为敌人。",
"liquidbounce.command.enemy.subcommand.players.result.enabled": "玩家现在被视为敌人。",
"liquidbounce.command.enemy.subcommand.hostile.description": "允许你切换是否将敌对实体视为敌人",
"liquidbounce.command.enemy.subcommand.hostile.result.disabled": "敌对实体不再被视为敌人。",
"liquidbounce.command.enemy.subcommand.hostile.result.enabled": "敌对实体现在被视为敌人。",
"liquidbounce.command.enemy.subcommand.angerable.description": "允许你切换是否将可激怒实体视为敌人",
"liquidbounce.command.enemy.subcommand.angerable.result.disabled": "可激怒实体不再被视为敌人。",
"liquidbounce.command.enemy.subcommand.angerable.result.enabled": "可激怒实体现在被视为敌人。",
"liquidbounce.command.enemy.subcommand.watercreature.description": "允许你切换是否将水生生物视为敌人",
"liquidbounce.command.enemy.subcommand.watercreature.result.disabled": "水生生物不再被视为敌人。",
"liquidbounce.command.enemy.subcommand.watercreature.result.enabled": "水生生物现在被视为敌人。",
"liquidbounce.command.enemy.subcommand.dead.description": "允许你切换是否将死亡实体视为敌人",
"liquidbounce.command.enemy.subcommand.dead.result.disabled": "死亡实体不再被视为敌人。",
"liquidbounce.command.enemy.subcommand.dead.result.enabled": "死亡实体现在被视为敌人。",
"liquidbounce.command.enemy.subcommand.friends.description": "允许你切换是否将客户端好友视为敌人",
"liquidbounce.command.enemy.subcommand.friends.result.disabled": "客户端好友不再被视为敌人。",
"liquidbounce.command.enemy.subcommand.friends.result.enabled": "客户端好友现在被视为敌人。",
"liquidbounce.command.enemy.subcommand.invisible.description": "允许你切换是否将隐身实体视为敌人",
"liquidbounce.command.enemy.subcommand.invisible.result.disabled": "隐身实体不再被视为敌人。",
"liquidbounce.command.enemy.subcommand.invisible.result.enabled": "隐身实体现在被视为敌人。",
"liquidbounce.command.enemy.subcommand.passive.description": "允许你切换是否将友好实体视为敌人",
"liquidbounce.command.enemy.subcommand.passive.result.disabled": "友好实体不再被视为敌人。",
"liquidbounce.command.enemy.subcommand.passive.result.enabled": "友好实体现在被视为敌人。",
"liquidbounce.command.enemy.subcommand.sleeping.description": "允许你切换是否将正在睡觉的实体视为敌人",
"liquidbounce.command.enemy.subcommand.sleeping.result.disabled": "正在睡觉的实体不再被视为敌人。",
"liquidbounce.command.enemy.subcommand.sleeping.result.enabled": "正在睡觉的实体现在被视为敌人。",
"liquidbounce.command.targets.description": "允许你管理将哪些实体视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.description": "允许你切换是否将玩家视为敌人",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.disabled": "玩家不再被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.players.result.enabled": "玩家现在被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.description": "允许你切换是否将敌对实体视为敌人",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.disabled": "敌对实体不再被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.hostile.result.enabled": "敌对实体现在被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.angerable.description": "允许你切换是否将可激怒实体视为敌人",
"liquidbounce.command.targets.subcommand.combat.subcommand.angerable.result.disabled": "可激怒实体不再被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.angerable.result.enabled": "可激怒实体现在被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.watercreature.description": "允许你切换是否将水生生物视为敌人",
"liquidbounce.command.targets.subcommand.combat.subcommand.watercreature.result.disabled": "水生生物不再被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.watercreature.result.enabled": "水生生物现在被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.description": "允许你切换是否将死亡实体视为敌人",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.disabled": "死亡实体不再被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.dead.result.enabled": "死亡实体现在被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.description": "允许你切换是否将客户端好友视为敌人",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.disabled": "客户端好友不再被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.friends.result.enabled": "客户端好友现在被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.description": "允许你切换是否将隐身实体视为敌人",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.disabled": "隐身实体不再被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.invisible.result.enabled": "隐身实体现在被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.description": "允许你切换是否将友好实体视为敌人",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.disabled": "友好实体不再被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.passive.result.enabled": "友好实体现在被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.description": "允许你切换是否将正在睡觉的实体视为敌人",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.disabled": "正在睡觉的实体不再被视为敌人。",
"liquidbounce.command.targets.subcommand.combat.subcommand.sleeping.result.enabled": "正在睡觉的实体现在被视为敌人。",
"liquidbounce.command.friend.description": "设置你的好友列表。",
"liquidbounce.command.friend.subcommand.add.description": "添加新好友到你的好友列表。",
"liquidbounce.command.friend.subcommand.add.parameter.alias.description": "好友的昵称。",