mirror of
https://github.com/factoriolib/flib.git
synced 2025-09-04 08:26:22 +00:00
259 lines
9.4 KiB
Lua
259 lines
9.4 KiB
Lua
if ... ~= "__flib__.gui" then
|
|
return require("__flib__.gui")
|
|
end
|
|
|
|
--- Utilities for building GUIs and handling GUI events.
|
|
--- ```lua
|
|
--- local flib_gui = require("__flib__.gui")
|
|
--- ```
|
|
--- @class flib_gui
|
|
local flib_gui = {}
|
|
|
|
local handler_tag_key = "__" .. script.mod_name .. "_handler"
|
|
|
|
--- @type table<flib.GuiElemHandler, string>
|
|
local handlers = {}
|
|
--- @type table<string, flib.GuiElemHandler>
|
|
local handlers_lookup = {}
|
|
|
|
--- Add a new child or children to the given GUI element.
|
|
--- @param parent LuaGuiElement The parent GUI element.
|
|
--- @param def flib.GuiElemDef|flib.GuiElemDef[] The element definition, or an array of element definitions.
|
|
--- @param elems table<string, LuaGuiElement>? Optional initial `elems` table.
|
|
--- @return table<string, LuaGuiElement> elems Elements with names will be collected into this table.
|
|
--- @return LuaGuiElement first The element that was created first; the "top level" element.
|
|
function flib_gui.add(parent, def, elems)
|
|
if not parent or not parent.valid then
|
|
error("Parent element is missing or invalid")
|
|
end
|
|
if not elems then
|
|
elems = {}
|
|
end
|
|
-- If a single def was passed, wrap it in an array
|
|
if def.type or (def.tab and def.content) then
|
|
def = { def }
|
|
end
|
|
local first
|
|
for i = 1, #def do
|
|
local def = def[i]
|
|
if def.type then
|
|
-- Remove custom attributes from the def so the game doesn't serialize them
|
|
local children = def.children
|
|
local elem_mods = def.elem_mods
|
|
local handler = def.handler
|
|
local style_mods = def.style_mods
|
|
local drag_target = def.drag_target
|
|
-- If children were defined in the array portion, remove and collect them
|
|
local has_array_children = false
|
|
if def[1] then
|
|
if children then
|
|
error("Cannot define children in array portion and subtable simultaneously")
|
|
end
|
|
has_array_children = true
|
|
children = {}
|
|
for i = 1, #def do
|
|
children[i] = def[i]
|
|
def[i] = nil
|
|
end
|
|
end
|
|
def.children = nil
|
|
def.elem_mods = nil
|
|
def.handler = nil
|
|
def.style_mods = nil
|
|
def.drag_target = nil
|
|
|
|
local elem = parent.add(def)
|
|
|
|
if not first then
|
|
first = elem
|
|
end
|
|
if def.name then
|
|
elems[def.name] = elem
|
|
end
|
|
if style_mods then
|
|
for key, value in pairs(style_mods) do
|
|
elem.style[key] = value
|
|
end
|
|
end
|
|
if elem_mods then
|
|
for key, value in pairs(elem_mods) do
|
|
elem[key] = value
|
|
end
|
|
end
|
|
if drag_target then
|
|
local target = elems[drag_target]
|
|
if not target then
|
|
error("Drag target '" .. drag_target .. "' not found.")
|
|
end
|
|
elem.drag_target = target
|
|
end
|
|
if handler then
|
|
local out
|
|
if type(handler) == "table" then
|
|
out = {}
|
|
for name, handler in pairs(handler) do
|
|
out[tostring(name)] = handlers[handler]
|
|
end
|
|
else
|
|
out = handlers[handler]
|
|
end
|
|
local tags = elem.tags
|
|
tags[handler_tag_key] = out
|
|
elem.tags = tags
|
|
end
|
|
if children then
|
|
flib_gui.add(elem, children, elems)
|
|
end
|
|
|
|
-- Re-add custom attributes
|
|
if children and has_array_children then
|
|
for i = 1, #children do
|
|
def[i] = children[i]
|
|
end
|
|
else
|
|
def.children = children
|
|
end
|
|
def.elem_mods = elem_mods
|
|
def.handler = handler
|
|
def.style_mods = style_mods
|
|
def.drag_target = drag_target
|
|
elseif def.tab and def.content then
|
|
local _, tab = flib_gui.add(parent, def.tab, elems)
|
|
local _, content = flib_gui.add(parent, def.content, elems)
|
|
parent.add_tab(tab, content)
|
|
end
|
|
end
|
|
return elems, first
|
|
end
|
|
|
|
--- Add the given handler functions to the registry for use with `flib_gui.add`. Each handler must have a unique name. If a
|
|
--- `wrapper` function is provided, it will be called instead, and will receive the event data and handler. The wrapper
|
|
--- can be used to execute logic or gather data common to all handler functions for this GUI.
|
|
--- @param new_handlers table<string, fun(e: flib.GuiEventData)>
|
|
--- @param wrapper fun(e: flib.GuiEventData, handler: function)?
|
|
--- @param prefix string?
|
|
function flib_gui.add_handlers(new_handlers, wrapper, prefix)
|
|
for name, handler in pairs(new_handlers) do
|
|
if prefix then
|
|
name = prefix .. "/" .. name
|
|
end
|
|
if type(handler) == "function" then
|
|
if handlers_lookup[name] then
|
|
error("Attempted to register two GUI event handlers with the same name: " .. name)
|
|
end
|
|
handlers[handler] = name
|
|
if wrapper then
|
|
handlers_lookup[name] = function(e)
|
|
wrapper(e, handler)
|
|
end
|
|
else
|
|
handlers_lookup[name] = handler
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Dispatch the handler associated with this event and GUI element. The handler must have been added using
|
|
--- `flib_gui.add_handlers`.
|
|
--- @param e flib.GuiEventData
|
|
--- @return boolean handled True if an event handler was called.
|
|
function flib_gui.dispatch(e)
|
|
local elem = e.element
|
|
if not elem then
|
|
return false
|
|
end
|
|
local tags = elem.tags --[[@as Tags]]
|
|
local handler_def = tags[handler_tag_key]
|
|
if not handler_def then
|
|
return false
|
|
end
|
|
local handler_type = type(handler_def)
|
|
if handler_type == "table" then
|
|
handler_def = handler_def[tostring(e.name)]
|
|
end
|
|
if handler_def then
|
|
local handler = handlers_lookup[handler_def]
|
|
if handler then
|
|
handler(e)
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- For use with `__core__/lualib/event_handler`. Pass `flib_gui` into `handler.add_lib` to handle
|
|
--- all GUI events automatically.
|
|
flib_gui.events = {}
|
|
for name, id in pairs(defines.events) do
|
|
if string.find(name, "on_gui_") then
|
|
flib_gui.events[id] = flib_gui.dispatch
|
|
end
|
|
end
|
|
|
|
--- Handle all GUI events with `flib_gui.dispatch`. Will not overwrite any existing event handlers.
|
|
function flib_gui.handle_events()
|
|
for id in pairs(flib_gui.events) do
|
|
if not script.get_event_handler(id) then
|
|
script.on_event(id, flib_gui.dispatch)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Format the given handlers for use in a GUI element's tags. An alternative to using `flib_gui.add` if event handling
|
|
--- is the only desired feature.
|
|
---
|
|
--- ### Example
|
|
---
|
|
--- ```lua
|
|
--- --- @param e EventData.on_gui_click
|
|
--- local function on_button_clicked(e)
|
|
--- game.print("You clicked it!")
|
|
--- end
|
|
---
|
|
--- player.gui.screen.add({
|
|
--- type = "button",
|
|
--- caption = "Click me!",
|
|
--- tags = flib_gui.format_handlers({ [defines.events.on_gui_click] = on_button_clicked }),
|
|
--- })
|
|
---
|
|
--- flib_gui.handle_events({ on_button_clicked = on_button_clicked })
|
|
--- ```
|
|
--- @param input flib.GuiElemHandler|table<defines.events, flib.GuiElemHandler?>
|
|
--- @param existing Tags?
|
|
--- @return Tags
|
|
function flib_gui.format_handlers(input, existing)
|
|
local out
|
|
if type(input) == "table" then
|
|
out = {}
|
|
for name, handler in pairs(input) do
|
|
out[tostring(name)] = handlers[handler]
|
|
end
|
|
else
|
|
out = handlers[input]
|
|
end
|
|
if existing then
|
|
existing[handler_tag_key] = out
|
|
return existing
|
|
end
|
|
return { [handler_tag_key] = out }
|
|
end
|
|
|
|
--- A GUI element definition. This extends `LuaGuiElement.add_param` with several new attributes.
|
|
--- Children may be defined in the array portion as an alternative to the `children` subtable.
|
|
--- @class flib.GuiElemDef: LuaGuiElement.add_param.button|LuaGuiElement.add_param.camera|LuaGuiElement.add_param.checkbox|LuaGuiElement.add_param.choose_elem_button|LuaGuiElement.add_param.drop_down|LuaGuiElement.add_param.flow|LuaGuiElement.add_param.frame|LuaGuiElement.add_param.line|LuaGuiElement.add_param.list_box|LuaGuiElement.add_param.minimap|LuaGuiElement.add_param.progressbar|LuaGuiElement.add_param.radiobutton|LuaGuiElement.add_param.scroll_pane|LuaGuiElement.add_param.slider|LuaGuiElement.add_param.sprite|LuaGuiElement.add_param.sprite_button|LuaGuiElement.add_param.switch|LuaGuiElement.add_param.tab|LuaGuiElement.add_param.table|LuaGuiElement.add_param.text_box|LuaGuiElement.add_param.textfield
|
|
--- @field style_mods LuaStyle? Modifications to make to the element's style.
|
|
--- @field elem_mods LuaGuiElement? Modifications to make to the element itself.
|
|
--- @field drag_target string? Set the element's drag target to the element whose name matches this string. The drag target must be present in the `elems` table.
|
|
--- @field handler (flib.GuiElemHandler|table<defines.events, flib.GuiElemHandler>)? Handler(s) to assign to this element. If assigned to a function, that function will be called for any GUI event on this element.
|
|
--- @field children flib.GuiElemDef[]? Children to add to this element.
|
|
--- @field tab flib.GuiElemDef? To add a tab, specify `tab` and `content` and leave all other fields unset.
|
|
--- @field content flib.GuiElemDef? To add a tab, specify `tab` and `content` and leave all other fields unset.
|
|
|
|
--- A handler function to invoke when receiving GUI events for this element.
|
|
--- @alias flib.GuiElemHandler fun(e: flib.GuiEventData)
|
|
|
|
--- Aggregate type of all possible GUI events.
|
|
--- @alias flib.GuiEventData EventData.on_gui_checked_state_changed|EventData.on_gui_click|EventData.on_gui_closed|EventData.on_gui_confirmed|EventData.on_gui_elem_changed|EventData.on_gui_location_changed|EventData.on_gui_opened|EventData.on_gui_selected_tab_changed|EventData.on_gui_selection_state_changed|EventData.on_gui_switch_state_changed|EventData.on_gui_text_changed|EventData.on_gui_value_changed
|
|
|
|
return flib_gui
|