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* sessions based * try out caching + no sleep * update fixture usage * better reset usge * state less on tech, probably breaking change * better fixtures + decouple resets * use pytest-xdist w 2 servers * using diff grouping for dep * formatting * formatting * caching for image * formatting * formatting * use uv * use uv caching * remove docker caching (its slower) * how about 4 workers? * no redundant resets * parameterize * change names * update all_technologies_researched usage change log: - used uv and cache dependencies - used 2 factorio headless server instances - added pytest-xdist & used 2 pytest workers - parametrized the slowest test -- `test_sleep.py` so as to balance it across workers - clarified resets in `instance.py` so separate instances arent needed for research testing - better fixture usage, with autouse reset - added configure_game callback for per test file setup of inventories & research state. - updated task abc all_technologies_researched usage, its now a param for reset - using 4 workers instead of 2, can probably double it again lol - pytest parameterized a slow test - fixed redundant reset in conftest final speedup: 9m 4s -> 1m, ≈9.07× faster
12 lines
322 B
Python
12 lines
322 B
Python
import time
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import pytest
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@pytest.mark.parametrize("speed", range(10)) # 10 independent items
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def test_sleep(game, speed):
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game.instance.set_speed(speed)
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start = time.time()
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game.sleep(10)
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elapsed = time.time() - start
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assert elapsed * speed - 10 < 1, f"Sleep behaved unexpectedly at speed {speed}"
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