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* sessions based * try out caching + no sleep * update fixture usage * better reset usge * state less on tech, probably breaking change * better fixtures + decouple resets * use pytest-xdist w 2 servers * using diff grouping for dep * formatting * formatting * caching for image * formatting * formatting * use uv * use uv caching * remove docker caching (its slower) * how about 4 workers? * no redundant resets * parameterize * change names * update all_technologies_researched usage change log: - used uv and cache dependencies - used 2 factorio headless server instances - added pytest-xdist & used 2 pytest workers - parametrized the slowest test -- `test_sleep.py` so as to balance it across workers - clarified resets in `instance.py` so separate instances arent needed for research testing - better fixture usage, with autouse reset - added configure_game callback for per test file setup of inventories & research state. - updated task abc all_technologies_researched usage, its now a param for reset - using 4 workers instead of 2, can probably double it again lol - pytest parameterized a slow test - fixed redundant reset in conftest final speedup: 9m 4s -> 1m, ≈9.07× faster
23 lines
541 B
Python
23 lines
541 B
Python
import pytest
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from fle.env.game_types import Technology
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@pytest.fixture()
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def game(configure_game):
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return configure_game(all_technologies_researched=False)
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def test_set_research(game):
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ingredients = game.set_research(Technology.Automation)
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assert ingredients[0].count == 10
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def test_fail_to_research_locked_technology(game):
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try:
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game.set_research(Technology.Automation2)
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except Exception:
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assert True
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return
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assert False, "Was able to research locked technology. Expected exception."
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