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factorio-learning-environment/tests/actions/test_rotate.py
Harshit Sharma 8143457e55
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Faster ci cd (#311)
* sessions based

* try out caching + no sleep

* update fixture usage

* better reset usge

* state less on tech, probably breaking change

* better fixtures + decouple resets

* use pytest-xdist w 2 servers

* using diff grouping for dep

* formatting

* formatting

* caching for image

* formatting

* formatting

* use uv

* use uv caching

* remove docker caching (its slower)

* how about 4 workers?

* no redundant resets

* parameterize

* change names

* update all_technologies_researched usage

change log:

- used uv and cache dependencies
- used 2 factorio headless server instances
- added pytest-xdist & used 2 pytest workers
- parametrized the slowest test -- `test_sleep.py` so as to balance it across workers
- clarified resets in `instance.py` so separate instances arent needed for research testing
- better fixture usage, with autouse reset
- added configure_game callback for per test file setup of inventories & research state.
- updated task abc all_technologies_researched usage, its now a param for reset
- using 4 workers instead of 2, can probably double it again lol
- pytest parameterized a slow test
- fixed redundant reset in conftest

final speedup: 9m 4s -> 1m, ≈9.07× faster
2025-08-21 17:31:28 +05:30

166 lines
5.2 KiB
Python

import pytest
from fle.env.game_types import Prototype, RecipeName
from fle.env.entities import Position, Direction
@pytest.fixture()
def game(configure_game):
return configure_game(
inventory={
"iron-chest": 1,
"pipe": 10,
"assembling-machine-2": 2,
"transport-belt": 10,
"burner-inserter": 10,
"iron-plate": 10,
"assembling-machine-1": 1,
"copper-cable": 3,
}
)
def test_rotate_assembling_machine_2(game):
assembler = game.place_entity_next_to(
Prototype.AssemblingMachine2,
reference_position=Position(x=0, y=0),
direction=Direction.RIGHT,
spacing=2,
)
# orthogonal direction to the boiler
orthogonal_direction = Direction.DOWN
# rotate the boiler to face the offshore pump
try:
assembler = game.rotate_entity(assembler, orthogonal_direction)
assert False, "Cannot rotate an assembler without a recipe set"
except:
assert True
return
def test_rotate_assembling_machine_2_with_recipe(game):
assembler = game.place_entity_next_to(
Prototype.AssemblingMachine2,
reference_position=Position(x=0, y=0),
direction=Direction.RIGHT,
spacing=2,
)
# orthogonal direction to the boiler
orthogonal_direction = Direction.DOWN
game.set_entity_recipe(assembler, RecipeName.FillCrudeOilBarrel)
# rotate the boiler to face the offshore pump
assembler = game.rotate_entity(assembler, orthogonal_direction)
# assert that the boiler is facing the offshore pump
assert assembler.direction.value == orthogonal_direction.value
def test_rotate_boiler(game):
# place the boiler next to the offshore pump
boiler = game.place_entity_next_to(
Prototype.Boiler,
reference_position=Position(x=0, y=0),
direction=Direction.RIGHT,
spacing=2,
)
# orthogonal direction to the boiler
orthogonal_direction = Direction.UP
# rotate the boiler to face the offshore pump
boiler = game.rotate_entity(boiler, orthogonal_direction)
# assert that the boiler is facing the offshore pump
assert boiler.direction.value == orthogonal_direction.value
def test_rotate_transport_belt(game):
# Place a transport belt
transport_belt = game.place_entity(
Prototype.TransportBelt, position=(0, 0), direction=Direction.UP
)
assert transport_belt.direction.value == Direction.UP.value
rotate_entity(game, transport_belt)
def test_rotate_inserter(game):
# Place a burner inserter
inserter = game.place_entity(
Prototype.BurnerInserter, position=(0, 0), direction=Direction.UP
)
assert inserter.direction.value == Direction.UP.value
rotate_entity(game, inserter)
def test_rotate_transport_belt_output_and_input_position(game):
belt = game.place_entity(
Prototype.TransportBelt, position=(0, 0), direction=Direction.UP
)
assert belt.direction.value == Direction.UP.value
rotated_belt = game.rotate_entity(belt, direction=Direction.DOWN)
assert belt.output_position == rotated_belt.input_position
assert belt.input_position == rotated_belt.output_position
def test_rotate_inserters_drop_and_pickup_position(game):
inserter = game.place_entity(
Prototype.BurnerInserter, position=(0, 0), direction=Direction.UP
)
assert inserter.direction.value == Direction.UP.value
rotated_inserter = game.rotate_entity(inserter, direction=Direction.DOWN)
assert inserter.pickup_position == rotated_inserter.drop_position
assert inserter.drop_position == rotated_inserter.pickup_position
def test_rotate_inserters(game):
insert1 = game.place_entity_next_to(
Prototype.BurnerInserter, Position(x=0, y=0), Direction.DOWN, spacing=0
)
insert1 = game.rotate_entity(insert1, Direction.UP)
assert insert1 is not None, "Failed to place input inserter"
assert insert1.direction.value == Direction.UP.value
def test_rotate_transport_belts(game):
belt = game.place_entity(
Prototype.TransportBelt, position=(0, 0), direction=Direction.UP
)
assert belt.direction.value == Direction.UP.value
belt = game.rotate_entity(belt, direction=Direction.DOWN)
assert belt.direction.value == Direction.DOWN.value
belt = game.rotate_entity(belt, direction=Direction.LEFT)
assert belt.direction.value == Direction.LEFT.value
belt = game.rotate_entity(belt, direction=Direction.RIGHT)
assert belt.direction.value == Direction.RIGHT.value
belt = game.rotate_entity(belt, direction=Direction.UP)
assert belt.direction.value == Direction.UP.value
def rotate_entity(game, entity):
# Rotate the transport belt right
entity = game.rotate_entity(entity, direction=Direction.RIGHT)
# Assert that the direction of the transport belt has been updated
assert entity.direction.value == Direction.RIGHT.value
entity = game.rotate_entity(entity, direction=Direction.LEFT)
assert entity.direction.value == Direction.LEFT.value
entity = game.rotate_entity(entity, direction=Direction.DOWN)
assert entity.direction.value == Direction.DOWN.value
entity = game.rotate_entity(entity, direction=Direction.UP)
assert entity.direction.value == Direction.UP.value