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factorio-learning-environment/tests/actions/test_nearest.py
Harshit Sharma 8143457e55
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Faster ci cd (#311)
* sessions based

* try out caching + no sleep

* update fixture usage

* better reset usge

* state less on tech, probably breaking change

* better fixtures + decouple resets

* use pytest-xdist w 2 servers

* using diff grouping for dep

* formatting

* formatting

* caching for image

* formatting

* formatting

* use uv

* use uv caching

* remove docker caching (its slower)

* how about 4 workers?

* no redundant resets

* parameterize

* change names

* update all_technologies_researched usage

change log:

- used uv and cache dependencies
- used 2 factorio headless server instances
- added pytest-xdist & used 2 pytest workers
- parametrized the slowest test -- `test_sleep.py` so as to balance it across workers
- clarified resets in `instance.py` so separate instances arent needed for research testing
- better fixture usage, with autouse reset
- added configure_game callback for per test file setup of inventories & research state.
- updated task abc all_technologies_researched usage, its now a param for reset
- using 4 workers instead of 2, can probably double it again lol
- pytest parameterized a slow test
- fixed redundant reset in conftest

final speedup: 9m 4s -> 1m, ≈9.07× faster
2025-08-21 17:31:28 +05:30

25 lines
637 B
Python

from fle.env.entities import Position
from fle.env.game_types import Resource
def test_nearest_resource(game):
"""
Test distance to the nearest coal resource.
:param game:
:return:
"""
coal: Position = game.nearest(Resource.Coal)
assert coal.y == -0.5
assert coal.x == 15.5
def test_move_to_nearest(game):
"""
Test that when the player moves to the nearest water resource, the nearest water resource remains the same.
:param game:
:return:
"""
water: Position = game.nearest(Resource.Water)
game.move_to(water)
assert abs(water.x - game.nearest(Resource.Water).x) <= 1