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Maybe this will work, maybe it will not. It's better than importing them completely wrong though.
84 lines
1.5 KiB
C++
84 lines
1.5 KiB
C++
/*
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* Copyright 2022 Petr Mrázek
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*
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* This source is subject to the Microsoft Permissive License (MS-PL).
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* Please see the COPYING.md file for more information.
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*/
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#pragma once
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#include <RWStorage.h>
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#include <QAbstractListModel>
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#include <QIcon>
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#include <QList>
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#include <QString>
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#include <QStringList>
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#include <QMetaType>
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#include <functional>
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#include <nonstd/optional>
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namespace ImportFTB {
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enum class ModLoaderType {
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Unresolved,
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None,
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Forge,
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NeoForge,
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Fabric,
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Quilt
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};
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struct ModLoader {
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QString id;
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ModLoaderType type = ModLoaderType::Unresolved;
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QString version;
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};
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struct Modpack {
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int id = 0;
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int versionId = 0;
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QString name;
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QString version;
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QString description;
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QStringList authors;
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QString mcVersion;
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ModLoader modLoader;
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bool hasInstMods = false;
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int minMemory = 1024;
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int recMemory = 2048;
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int memory = 2048;
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QString instanceDir;
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QString iconPath;
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QIcon icon;
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QString getLogoName() {
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return QString("ftb_%1").arg(id);
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}
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};
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class Model : public QAbstractListModel
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{
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Q_OBJECT
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private:
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QList<Modpack> modpacks;
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public:
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Model(QObject *parent);
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virtual ~Model() = default;
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int rowCount(const QModelIndex &parent) const override;
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int columnCount(const QModelIndex &parent) const override;
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QVariant data(const QModelIndex &index, int role) const override;
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void reload();
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};
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}
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Q_DECLARE_METATYPE(ImportFTB::Modpack)
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