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make BlockIn sort of work when standing on a slab (#245)
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@@ -72,6 +72,8 @@ public class BlockIn extends Module {
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@EventHandler
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@EventHandler
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private void onPreTick(TickEvent.Pre event) {
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private void onPreTick(TickEvent.Pre event) {
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if (mc.player.isOnGround() && mc.player.getY()>Math.floor(mc.player.getY()+0.2)) mc.options.sneakKey.setPressed(true);
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if (return_ && mc.options.sneakKey.isPressed()) mc.options.sneakKey.setPressed(false);
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if (center.get()) {
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if (center.get()) {
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if (!onlyOnGround.get()) {
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if (!onlyOnGround.get()) {
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mc.player.setVelocity(0,0,0);
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mc.player.setVelocity(0,0,0);
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