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fabric/fabric-rendering-fluids-v1
PepperCode1 2c869ded7d Fluid rendering fixes (#3593)
* Fluid rendering fixes

- Fix default overlay block check using TransparentBlock instead of TranslucentBlock
- Fix setBlockTransparency/isBlockTransparent not being thread-safe
- Reuse the same render handler objects for water and lava

* Fix implementation issues

- Fix custom geometry being buffered twice if FluidRenderHandler#renderFluid is invoked directly
- Fix calling FluidRenderHandler.super.renderFluid not using passed arguments to calculate color
- Fix calling FluidRenderHandler.super.renderFluid more than once producing incorrect geometry
- Fix fluids with no handler never receiving water overlay instead of using default behavior

* Add way to render fluid with non-vanilla default

- Fix testmod

(cherry picked from commit e761c6698e)
2024-02-18 13:08:26 +00:00
..
2024-02-18 13:08:26 +00:00