/*
 * Copyright (c) 2016, 2017, 2018, 2019 FabricMC
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package net.fabricmc.fabric.api.networking.v1;

import net.minecraft.server.MinecraftServer;
import net.minecraft.server.network.ServerConfigurationNetworkHandler;

import net.fabricmc.fabric.api.event.Event;
import net.fabricmc.fabric.api.event.EventFactory;

/**
 * Offers access to events related to the connection to a client on a logical server while a client is configuring.
 */
public final class ServerConfigurationConnectionEvents {
	/**
	 * Event fired before any vanilla configuration has taken place.
	 *
	 * <p>This event is executed on {@linkplain io.netty.channel.EventLoop netty's event loops}.
	 *
	 * <p>Task queued during this event will complete before vanilla configuration starts.
	 */
	public static final Event<Configure> BEFORE_CONFIGURE = EventFactory.createArrayBacked(Configure.class, callbacks -> (handler, server) -> {
		for (Configure callback : callbacks) {
			callback.onSendConfiguration(handler, server);
		}
	});

	/**
	 * Event fired during vanilla configuration.
	 *
	 * <p>This event is executed on {@linkplain io.netty.channel.EventLoop netty's event loops}.
	 *
	 * <p>An example usage of this:
	 * <pre>{@code
	 * ServerConfigurationConnectionEvents.CONFIGURE.register((handler, server) -> {
	 * 	if (ServerConfigurationNetworking.canSend(handler, ConfigurationPacket.PACKET_TYPE)) {
	 *  handler.addTask(new TestConfigurationTask("Example data"));
	 * 	} else {
	 * 	  // You can opt to disconnect the client if it cannot handle the configuration task
	 * 	  handler.disconnect(Text.literal("Network test configuration not supported by client"));
	 * 	  }
	 * });
	 * }</pre>
	 */
	public static final Event<Configure> CONFIGURE = EventFactory.createArrayBacked(Configure.class, callbacks -> (handler, server) -> {
		for (Configure callback : callbacks) {
			callback.onSendConfiguration(handler, server);
		}
	});

	/**
	 * An event for the disconnection of the server configuration network handler.
	 *
	 * <p>No packets should be sent when this event is invoked.
	 */
	public static final Event<ServerConfigurationConnectionEvents.Disconnect> DISCONNECT = EventFactory.createArrayBacked(ServerConfigurationConnectionEvents.Disconnect.class, callbacks -> (handler, server) -> {
		for (ServerConfigurationConnectionEvents.Disconnect callback : callbacks) {
			callback.onConfigureDisconnect(handler, server);
		}
	});

	private ServerConfigurationConnectionEvents() {
	}

	@FunctionalInterface
	public interface Configure {
		void onSendConfiguration(ServerConfigurationNetworkHandler handler, MinecraftServer server);
	}

	@FunctionalInterface
	public interface Disconnect {
		void onConfigureDisconnect(ServerConfigurationNetworkHandler handler, MinecraftServer server);
	}
}
