dependabot[bot]
7f9e07b234
chore(deps-dev): bump vite from 6.2.3 to 6.2.4 in /src-theme ( #5981 )
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Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite ) from 6.2.3 to 6.2.4.
- [Release notes](https://github.com/vitejs/vite/releases )
- [Changelog](https://github.com/vitejs/vite/blob/v6.2.4/packages/vite/CHANGELOG.md )
- [Commits](https://github.com/vitejs/vite/commits/v6.2.4/packages/vite )
---
updated-dependencies:
- dependency-name: vite
dependency-type: direct:development
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-04-02 00:10:27 +02:00
dependabot[bot]
f472ecc822
chore(deps-dev): bump vite from 6.0.11 to 6.2.3 in /src-theme ( #5909 )
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Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite ) from 6.0.11 to 6.2.3.
- [Release notes](https://github.com/vitejs/vite/releases )
- [Changelog](https://github.com/vitejs/vite/blob/v6.2.3/packages/vite/CHANGELOG.md )
- [Commits](https://github.com/vitejs/vite/commits/v6.2.3/packages/vite )
---
updated-dependencies:
- dependency-name: vite
dependency-type: direct:development
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-03-28 09:46:32 +01:00
sqlerrorthing
5670a6380c
fix(Clickgui): multiEnumChoice amount position ( #5923 )
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* fix/settings/multi-enum-choice-amount-position
* properly fix alignment
---------
Co-authored-by: Senk Ju <18741573+SenkJu@users.noreply.github.com >
2025-03-27 17:17:18 +01:00
Senk Ju
73c7b6c418
feat: faster clickgui animations ( #5918 )
2025-03-26 01:42:35 +01:00
Senk Ju
27d70dec8d
fix: editing proxy entries ( #5917 )
2025-03-26 01:23:52 +01:00
sqlerrorthing
6ce2fd8a39
feat(Settings): Multi enum choices ( #5876 )
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* base
* list to set
* operator for check is T contains
* [ModuleAntiBlind] refactor with the new setting
* ui impl
* remove console log
* no push
* the active value is inserted correctly
* custom anti bot mode
* all items by default
* rollback 'all items by default'
* fast place refactor
* refactor settings anti afk
* refactor the anti exploit settings
* refactor the eagle settings
* refactor the fast use settings
* fix conditions
* another refactoring
* prevent auto close & "None" now muted
* Update ModuleEagle.kt
* change multi actions settings
* change plugins settings
* change time shift settings
* oops
* change skin derp settings
* change avoid hazards settings
* change sprint settings
* change rotations settings
* fix eagle conditions logic
* improve module surround settings
* improve target settings
* improve block placer settings
* improve auto disable settings
* improve better chat settings
* improve better tab settings
* improve better tab filter settings
* improve navigation base configurable settings
* global setting refactor
* set -> array
* array -> enumSet & code cleanup
* useless code call
* code refactor
* code refactor
* update block trap settings
* code cleanup
* change hole filler settings
* change no slow break settings
* change surround settings
* change elytra fly settings
* change entity control settings
* change freeze settings
* change speed settings
* change teams settings
* change packet logger settings
* refactor
* change no fall settings
* change no swing settings
* change aimbot settings
* change fake lag settings
* some aimbot code cleanup
* avoid creating a new [set]
* feat(Settings): Refactor InventoryUtils (#3 )
* feat/settings/refactor-inventory-utils
* fix detektions
* fix errors
* Make the code look less terrible
* refactor: settings refactor with multiEnumChoice (#4 )
* update replenish settings
* update replenish settings #2
* fix detekt
* refactor super knockback settings
* refactor killaura settings
* move killaura settings
* lmao fix @superblaubeere27 condition
* impr: multiEnumChoices ui implementation (#5 )
* cant be none
* error indicator
* impr antibot settings & fix restore default value
* fixes
* refactor: with multiEnumChoices (#6 )
* fix(Settings): multiEnumChoices fixes (#7 )
* fix fireOpacityPercentage
* fix conditions in fast use
* impr custom antibot condition
* impr currentSize check in multiChooseValue
* sexy animations
* padding for match desing language
* follow entries delay
* minor refactorings
* use fixed length transition
* make transitions more consistent
* cleanup imports
---------
Co-authored-by: superblaubeere27 <arschwixxa123@gmail.com >
Co-authored-by: Senk Ju <18741573+SenkJu@users.noreply.github.com >
2025-03-26 01:15:05 +01:00
Izuna
99c0b9d4bc
chore(HUD): default layout ( #5758 )
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- Disables Minimap by default
- Always center scoreboard - for small screen compatibility
- Functional Text Component (Ping, Position, Nether Position)
2025-03-03 05:15:25 +01:00
MukjepScarlet
25908063fa
feat(HUD): Inventory View (Inventory, Armor and Crafting Section) ( #4165 )
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- Inventory
- Armor
- Crafting
Co-authored-by: Izuna <izuna.seikatsu@ccbluex.net >
Co-authored-by: Senk Ju <18741573+SenkJu@users.noreply.github.com >
2025-03-03 04:36:22 +01:00
Katinuka
cd85377a3d
feat(ClickGUI): dynamic precision of float values ( #5715 )
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- Introduced dynamic precision of float values depending on the max value.
- (ScriptAPI): Fixed the default value initialization of a float setting. It expected Float and regards 0.026 as Double, and there's no way to mark it as Float (0.026F and 0.026f won't work in scripts).
2025-03-02 17:57:41 +01:00
Izuna
c94d7486c2
feat(RotationSystem): Deep Learning Support ( #5668 )
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- Add Deep Learning Framework with model management system
- Implement training recorder (PTP) and combat recorder (PTB)
- Add model management commands (.models create/improve/delete)
- Include rotation configuration with correction and output multiplier
- Provide base model with 20-minute training data
The system now supports custom rotation models through machine learning without
additional code changes, addressing pattern recognition concerns while maintaining
performance. Demo and training data included.
2025-03-02 14:03:11 +01:00
Izuna
a0f6531e61
feat: splashscreen logo ( #5743 )
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This replaces the MCEF splash screen with a custom splash screen drawn using the Minecraft rendering system, as we currently only use a basic logo texture. This is required for https://github.com/CCBlueX/LiquidBounce/pull/5728 to load MCEF after startup instead of before.
Also introduces a lot of refactoring with custom render phase, transparency and blur effect renderers.
2025-03-02 10:17:01 +01:00
sqlerrorthing
8ae833fb7e
feat(Binding): bind to mouse buttons via GUI ( #5618 )
2025-02-14 12:19:43 +01:00
Senk Ju
a872aeb983
fix: direction of click gui module description being wrong ( #5525 )
2025-02-03 18:24:14 +01:00
Senk Ju
d0223ad6bb
feat: dynamically choose module description position in click gui ( #5524 )
2025-02-03 18:07:11 +01:00
Izuna
1fd0839c40
feat: multiplayer options ( #5466 )
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Co-authored-by: Senk Ju <18741573+SenkJu@users.noreply.github.com >
2025-01-27 23:04:05 +01:00
Izuna
f67fcad35c
feat: go back support on virtual screen ( #5461 )
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Now when you exit e.g. Alt Manager, you'll end up on the screen you entered it from.
2025-01-26 17:10:32 +01:00
Izuna
6a25f15390
fix(InventoryMove): search bar typing conflict ( #5460 )
2025-01-26 16:57:42 +01:00
dependabot[bot]
6030664b37
chore(deps-dev): bump vite from 6.0.3 to 6.0.11 in /src-theme ( #5403 )
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Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite ) from 6.0.3 to 6.0.11.
- [Release notes](https://github.com/vitejs/vite/releases )
- [Changelog](https://github.com/vitejs/vite/blob/main/packages/vite/CHANGELOG.md )
- [Commits](https://github.com/vitejs/vite/commits/v6.0.11/packages/vite )
---
updated-dependencies:
- dependency-name: vite
dependency-type: direct:development
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-01-24 12:35:22 +01:00
1zuna
657d5fc826
refactor(API): Service and Model Structuring ( #5161 )
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- Use OkHttp instead of Java implementation
- Refactored API package tree
- Async Lazy
- Multi Async Tasks Join on Startup
2025-01-02 19:16:09 +01:00
Senk Ju
4fb76344e9
fix: space separated names ( #5163 )
2025-01-02 18:04:43 +01:00
1zuna
264e9bdee9
fix: text setting title ( #5155 )
2025-01-02 10:37:04 +01:00
superblaubeere27
ba033ade9f
chore: Frühjahrputz ( #5149 )
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* Refactor choices
* Cleanup 👍
* Reduce code smells
* Cleanup space seperated names feature
* Further cleanup
2025-01-02 01:31:44 +01:00
sqlerrorthing
1db5bcc3c9
fix(Clickgui): Expand all tabs when right-clicking a module in search ( #5139 )
2025-01-01 18:10:59 +01:00
ccetl
10977247fe
chore(Copyright): 2025 ( #5141 )
2025-01-01 18:02:43 +01:00
Senk Ju
c613c6534e
fix: arraylist out transition missing ( #5109 )
2024-12-30 04:25:31 +01:00
sokripon
2da0ce43d9
fix(TextComponent): add white-space pre formatting for inline text ( #4985 )
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* fix(TextComponent): add white-space pre formatting for inline text
* feat(TextComponent): add preFormattingMonospace
* fix(multiplayer): disable preFormattingMonospace for TextComponent
2024-12-30 03:44:38 +01:00
1zuna
f0c9f69d9c
refactor: standalone assets ( #5085 )
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Avoids relying on the Minecraft Resource Pack system to load client assets. Also changes the UI blur shader to use the LiquidBounce shader system instead.
---------
Co-authored-by: ccetl <109693935+ccetl@users.noreply.github.com >
2024-12-29 12:55:10 +01:00
Senk Ju
3f6aae3c7d
fix: locate feature of clickgui search ( #4928 )
2024-12-16 19:57:27 +01:00
Senk Ju
e68d2020be
fix: module state desync in search bar ( #4925 )
2024-12-16 19:20:05 +01:00
1zuna
ec825d10b8
fix: duplicated proxy set notification ( #4924 )
2024-12-16 19:13:17 +01:00
Senk Ju
19d1428242
chore: Upgrade to Svelte 5 ( #4922 )
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* upgrade dependencies
* disable dev mode
* remove route desync check
* fix depricated @import warnings
* use modern sass preprocessor api
* fix sass color adjustment function deprecation warnings
* fix unused style warning
* fix aria-label warning
* fix self-closing div warning
* fix color of main menu icons not resetting when clicked
2024-12-16 19:10:46 +01:00
MukjepScarlet
1199618a72
refactor: code improvements ( #4794 )
2024-12-16 00:15:09 +01:00
1zuna
7e9d32d074
feat: module activation trigger ( #4681 )
2024-11-25 18:07:24 +01:00
1zuna
6830e5486b
fix: ClickGUI handling off-inputs ( #4677 )
2024-11-25 17:07:19 +01:00
1zuna
012a3f21de
fix(sliders): on set ( #4636 )
2024-11-24 20:07:45 +01:00
1zuna
346c680cda
feat: name generator for Name Protect and Alt Manager ( #4659 )
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- Use AhoCorasick for NameProtect
- Allow NameProtect to obfuscate other players names
- Use new name generator for Alt Manager
---------
Co-authored-by: superblaubeere27 <arschwixxa123@gmail.com >
2024-11-24 16:46:44 +01:00
1zuna
a4d3de6cca
fix: GLSL 3.30 shader background compatible ( #4654 )
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I forgot to address the changes from 120 to 330 - my bad.
https://helpx.adobe.com/substance-3d-designer/interface/3d-view/switching-your-shaders-to-opengl-core-profile.html
2024-11-24 12:44:53 +01:00
1zuna
b15cedcd62
fix: outdated GL version on background ( #4645 )
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fixes https://github.com/CCBlueX/LiquidBounce/issues/4627
2024-11-24 04:36:18 +01:00
Senk Ju
a4778dcdf4
fix: clickgui panels being draggable using right click ( #4623 )
2024-11-23 03:04:47 +01:00
Senk Ju
805bcf3965
fix: unnecessary clickgui panel config saves ( #4622 )
2024-11-23 02:58:01 +01:00
Senk Ju
d1ed070f42
fix: scaled position of click gui panels ( #4619 )
2024-11-23 02:47:22 +01:00
Senk Ju
703ee36fb0
fix: changing SearchBarAutoFocus value has no immediate effect ( #4614 )
2024-11-22 23:07:00 +01:00
Senk Ju
b02e48414a
fix: remove debug console.log from BlockSetting.svelte ( #4613 )
2024-11-22 22:47:17 +01:00
Devo
9d56a86a81
feat: Add grid snapping to clickgui with visual overlay ( #4598 )
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* Added grid snapping to clickgui, only shows when dragging panels
* Gridsize changed to 25 to make the panels align perfectly on both sides
* Hold shift while dragging to ignore the grid snapping
* Increased opacity values to make gridlines more visible
* minor code improvements
* add ability to disable clickgui snapping
* add ability to customize clickgui grid size
---------
Co-authored-by: Bayoudh Seïf <151537430+bayoudhseif@users.noreply.github.com >
Co-authored-by: Senk Ju <18741573+SenkJu@users.noreply.github.com >
2024-11-22 22:40:51 +01:00
Senk Ju
7ea86eb029
feat: improved clarity of authenication forwarding in proxy manager ( #4508 )
2024-11-15 19:44:41 +01:00
Senk Ju
ab3f96b385
feat: improved static wallpaper ( #4507 )
2024-11-15 19:40:56 +01:00
Senk Ju
075747d222
feat: additional button loaders in main menu ( #4506 )
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* improve proxy manager button loaders
* add alt manager button loaders
2024-11-15 19:39:53 +01:00
Senk Ju
0997edb13e
feat: load animation on proxy manage action ( #4484 )
2024-11-15 15:11:00 +01:00
Senk Ju
33e62f12a1
fix: forward authentication value not being reset ( #4482 )
2024-11-13 12:57:26 +01:00
1zuna
6e560d702c
fix: missing PNG background ( #4480 )
2024-11-13 07:01:45 +01:00