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fix(PositionExtrapolation): returning wrong position at tick 0 (#6763)
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@@ -52,10 +52,6 @@ class PlayerSimulationExtrapolation(private val simulation: SimulatedPlayerCache
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override fun getPositionInTicks(ticks: Double): Vec3d {
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override fun getPositionInTicks(ticks: Double): Vec3d {
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val ticks = max(0, round(ticks.coerceAtMost(30.0)).toInt())
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val ticks = max(0, round(ticks.coerceAtMost(30.0)).toInt())
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if (ticks == 0) {
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return this.simulation.simulatedPlayer.pos
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}
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return this.simulation.getSnapshotAt(ticks).pos
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return this.simulation.getSnapshotAt(ticks).pos
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}
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}
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}
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}
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