/*
 * This file is part of LiquidBounce (https://github.com/CCBlueX/LiquidBounce)
 *
 * Copyright (c) 2015 - 2025 CCBlueX
 *
 * LiquidBounce is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * LiquidBounce is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with LiquidBounce. If not, see <https://www.gnu.org/licenses/>.
 */
package net.ccbluex.liquidbounce.utils.block.bed

import net.minecraft.block.Block
import net.minecraft.util.math.Vec3d

/**
 * Represents a bed state.
 */
data class BedState(
    val block: Block,
    val pos: Vec3d,
    val surroundingBlocks: Collection<SurroundingBlock>,
) {
    val compactSurroundingBlocks: Collection<SurroundingBlock> by lazy {
        surroundingBlocks.groupBy { surrounding ->
            surrounding.block
        }.map { (block, group) ->
            group.reduce { acc, item ->
                SurroundingBlock(
                    block = block,
                    count = acc.count + item.count,
                    layer = minOf(acc.layer, item.layer)
                )
            }
        }
    }
}
